Updated PlayerMGR!

Posts 16–17 of 17 · Page 2 of 2
Can someone help me here please. I really dont know what the fuck is going on.

If i define:
Code:
PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784E6F8);
with the rest of my class declerations (pPlayer, pLocal, ect), My hack doesnt hook.

If i place it with the code like so:
Code:
if(CH_test)
		{
			PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784E6F8);
			_Object * IsAimingAt = pPlayerMgr->pTarget->GetTargetObject();

			if(IsAimingAt != 0) {
			 PrintText(pFont,500,300,Red,"I am aiming at someone");//Just testing
			}
		}
it hooks but nothing happens (text doesnt come up)

Id really like to know whyy..
Quote Originally Posted by ac1d_buRn View Post
Can someone help me here please. I really dont know what the fuck is going on.

If i define:
Code:
PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784E6F8);
with the rest of my class declerations (pPlayer, pLocal, ect), My hack doesnt hook.

If i place it with the code like so:
Code:
if(CH_test)
		{
			PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784E6F8);
			_Object * IsAimingAt = pPlayerMgr->pTarget->GetTargetObject();

			if(IsAimingAt != 0) {
			 PrintText(pFont,500,300,Red,"I am aiming at someone");//Just testing
			}
		}
it hooks but nothing happens (text doesnt come up)

Id really like to know whyy..
Trying using sounds if text doesnt show up.. Just something to test
Posts 16–17 of 17 · Page 2 of 2
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