hooking

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hooking
ok so i want to create an aimbot.
problem is that i don't know how to hook.
a question that i got:
1)what does hooking do for you
thanks in advance!
Hooking means that instead of calling the original function, the program calls yours. This can be done in multiple ways e.g. making the original function call yours, replacing the call to the original function with a call to your function and alot more methods(some are very creative ^^)

Easiest way would be getting a copy of Microsoft Detours 1.5(2.1 is shit)
You don't need to hook anything to make an aimbot tho
wouldent it be helpful to hook EndScene or w/e?
oh and thanks 4 the explanation
and what is the purpose of the detours?
you dont need to hook endscene to make an aimbot

the purpose of the detours is to detour functions which you also don't need for an aimbot, mostly o_O
By hooking endscene you would be making a d3d aimbot, if you are referring to my sourcecode I hooked the drawframe or whatever. It was an engine function that redraws everything every step. The reason I hooked it is because if I called the function to get the position of entities in my thread it would crash because something else is calling it at the same time. Where as if it was called from the thread that does the endframe function then it wouldn't crash.

So really you don't need any hooks if you are making and engine aimbot, sometimes. In my case I did need a hook and HD helped me make that.
~lilneo
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