
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
{float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + 0x00102D4);
PositionY = *(float*)(dwPlayerPtr + 0x00102DC);
PositionZ = *(float*)(dwPlayerPtr + 0x00102D8);
if(GetAsyncKeyState(VK_F5)&1){
int Telx = PositionX;
int Tely = PositionY;
int Telz = PositionZ;}
if(GetAsyncKeyState(VK_F6)&1){
*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}}
float PositionY = 0.0; float PositionX = 0.0; float PositionZ = 0.0;
if(GetAsyncKeyState(VK_F5)&1){
float Telx = *(float*)(dwPlayerPtr + OFS_X); // Keep the float type, not int
float Tely = *(float*)(dwPlayerPtr + OFS_Y);
float Telz = *(float*)(dwPlayerPtr + OFS_Z);}
if(GetAsyncKeyState(VK_F6)&1){
*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}
}