Tele source question

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Tele source question
someone check my tele source??


Code:
#define OFS_X 0x00102D4 
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8

{float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
	PositionX = *(float*)(dwPlayerPtr + 0x00102D4);
	PositionY = *(float*)(dwPlayerPtr + 0x00102DC);
	PositionZ = *(float*)(dwPlayerPtr + 0x00102D8);
  if(GetAsyncKeyState(VK_F5)&1){
	int Telx = PositionX;
	int Tely = PositionY;
	int Telz = PositionZ;}
  if(GetAsyncKeyState(VK_F6)&1){
		*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
		*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
		*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}}
Thank you!
It's wrong and the Telekill need structs
Quote Originally Posted by sh_z_sektor View Post
It's wrong and the Telekill need structs
It's about Teleport ^^

So, kip, see :

Under your define :
Code:
float PositionY = 0.0;
float PositionX = 0.0;
float PositionZ = 0.0;

In your Hackthread :
Code:
if(GetAsyncKeyState(VK_F5)&1){
	float Telx = *(float*)(dwPlayerPtr + OFS_X); // Keep the float type, not int
	float Tely = *(float*)(dwPlayerPtr + OFS_Y);
	float Telz = *(float*)(dwPlayerPtr + OFS_Z);}
if(GetAsyncKeyState(VK_F6)&1){
	*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
	*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
	*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}
}
He siad Tele xD i thghout it was Telekill not Teleport
sorry if i was not clear and thanks larta! ^^
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