ExtremeBunkerMaker v1.0

Posts 16–30 of 48 · Page 2 of 4
Mod Support will never come
You can already run mods in unranked servers. I do it pretty often. Just as soon as you get into mp, type /map mp_(mapwanted) and it starts you in your unranked server, just make sure that before you type that, you type sv_vac 0. And boom, mods on unranked play wiff yo friends.
Quote Originally Posted by TurTLeZ View Post
You can already run mods in unranked servers. I do it pretty often. Just as soon as you get into mp, type /map mp_(mapwanted) and it starts you in your unranked server, just make sure that before you type that, you type sv_vac 0. And boom, mods on unranked play wiff yo friends.
I believe when you do that it actually starts a private match.
exactly, its private match
Good job Tommy babe.
Quote Originally Posted by Blubb1337 View Post
Good job Tommy babe.
/offtopic
ahh, pedo alert!

anyway, thank you daddy.
Quote Originally Posted by master131 View Post
/offtopic
ahh, pedo alert!

anyway, thank you daddy.
LOL
Look nice for the mod, wish that there are another great mod :P
i have download your two rar files
but you say first put this
1. Add this to the very start of init():

PHP Code:
level.minigunList = [];
level.bunkerList = [];

2. Call this: level thread doMaps(); on init()
3. and this: level thread createBlocks(); on init()
4. Then put:


[php]createBlocks()
{
level.crateTypes["turret_drop_mp"] = [];
level.crateTypes["tow_turret_drop_mp"] = [];
level thread mapsmp_turret_killstreak::init();
if(level.bunkerList.size > 0) {
for(i = 0; i < level.bunkerList.size; i++) {
if(isDefined(level.bunkerList[i]))
level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
}
}
if(level.minigunList.size > 0) {
for(i = 0; i < level.minigunList.size; i++) {
if(isDefined(level.minigunList[i]))
level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
}
}
}

createJumpArea(pos, rotation)
{
jumpArea = spawn("script_model", pos);
jumpArea setModel("mp_supplydrop_ally");
jumpArea.angles = rotation;
}

createMinigunTurret(pos, rotation)
{
miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" );
miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
miniGun SetTurretType("sentry");
miniGun.angles = rotation;
}

createBlock(origin, angle)
{
block = spawnstruct();
block.location = origin;
block.angle = angle;
return block;
}

createMinigun(origin, angle)
{
minigun = spawnstruct();
minigun.location = origin;
minigun.angle = angle;
return minigun;
}


doMaps()
{
if(getDvar("mapname") == "mp_array") { /** Array **/
level thread ArrayMap();
}
if(getDvar("mapname") == "mp_cairo") { /** Havana **/
level thread Havana();
}
if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
level thread Launch();
}
if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
level thread Cracked();
}
if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
level thread Crisis();
}
if(getDvar("mapname") == "mp_duga") { /** Grid **/
level thread Grid();
}
if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
level thread FiringRange();
}
if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
level thread Hanoi();
}
if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
level thread Jungle();
}
if(getDvar("mapname") == "mp_mountain") { /** Summit **/
level thread Summit();
}
if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
level thread NukeTown();
}
if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
level thread Radiation();
}
if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
level thread WMD();
}
if(getDvar("mapname") == "mp_villa") { /** Villa **/
level thread Villa();
}
}

// ================
// | Map creation |
// ================

ArrayMap()
{

}

Havana()
{

}

Launch()
{

}

Cracked()
{

}

Crisis()
{

}

Grid()
{

}

FiringRange()
{


}

Hanoi()
{

}

Jungle()
{


}

Summit()
{

}

NukeTown()
{

}

Radiation()
{


}

WMD()
{

}

Villa()
{

}
[/php]

4. somewere in your _rank.
5. Finally add all the converted lines into the right map function =)

Example:

PHP Code:
wmd()
{
bunkerline goeshere
}

on your rank.gsc
but than how to use??????
also thanks man
Dude, wtf. Don't copy and paste the whole thing. That's only if you want to ADD it to an EXISTING mod.
Nice work dude
i almost wanna make some mods :+)
but i am little bit lazy

but love it

does it work on cracked black ops multiplayer?
im sorry that i have copy every thing but where i have to put it on _rank.gsc??
so maybe you can send me a pm for where i have to put it on and what i have to put on it
also very good job man pretty nice
Wow this is a nice release Good Job!
Hey Guys I need Some Help! I Did alot Of Modding Servers On Mw2 And i Know How to use Mods But When i Click *******loader I open black ops Then I see when i starting black ops i see *******loader Closes and then game starts when in game i click Console My Game Closes And Goes To my Desktop and Its anoying Then i Load *******loader again and I click Console I type /devmap mp_nuked and It loads in private match and the mods not work
Posts 16–30 of 48 · Page 2 of 4
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