[[game[team+"_model"]["ASSAULT"]]]();
[[level.callbackStartGameType]](); level.callbackStartGameType = maps\mp\gametypes\_globallogic::Callback_StartGameType;
game[team + "_model"]["SNIPER"] = mptype\mptype_tf141_desert_sniper::main; game[team + "_model"]["LMG"] = mptype\mptype_tf141_desert_lmg::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_tf141_desert_assault::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_tf141_desert_shotgun::main; game[team + "_model"]["SMG"] = mptype\mptype_tf141_desert_smg::main; game[team + "_model"]["RIOT"] = mptype\mptype_tf141_desert_riot::main;
foo(){}
bar()
{
baz = foo;
[[baz]]();
}
baz = maps\mp\gametypes\_rank::foo; [[baz]]();
baz = ::foo; [[baz]]();
baz = maps\mp\gametypes\_rank::foo; [[baz]]();