ESP IP

Posts 110 of 10 · Page 1 of 1
ESP IP
Could anyone provide an example of code for esp ip or point me to some proper reading material for same.
Its vip, nobody will give it, no offence
Here is a little piece
font->DrawText((float)PlayerScaled.x,(float)PlayerScale d.y,col,Final2,D3DFONT_CENTERED); // <- By DreamGun
Thanks for taking the time to reply. I am not specifically looking to put this in a hack. I was hoping to find a way to put it as a decoder / filter for a network analyzer. Was thinking the hack / code would have enough to help me figure out how to make a decoder / filter for a packet sniffer. If that will even be possible.

My goal is to make it possible to tell when someone joins the server (not a room) based on their IP address being monitored by a network analyzer like commview.
is he a spy?

better watch out for those!
lets just say I have a few hundred shells i am itching to test out.... And not every game has a hack that will esp ip and such. Would not be great if a decoder or filter could be wrote to always be able to see such when that type of hack is not available.
just close this thread - it is irrelevant*
Don't try this is VIP if some one will Give you full ESP soure then his out of his mind
I really don't see it as irrelevant. Im not looking for the source code for the hack. Just a better understanding if a decoder could be made to work with a packet sniffer. I can see lots of applications for it to be used on many games. Especially if you have a shell booter.

There are a lot of people that would pay for such an addition to their inventory of available tools. Some people wait for opportunity. Some people go out and make one.
You need structure's. In those structs are a lot of things, also Enemy IP.
With structs you can make like any hack, but you got to have big and good structs.
What you basically do with ESP(the function itself).
Is looping trough the function, but everytime you use a different index.
So you loop trough all players and draw their information on the screen.

for example:
Code:
struct CPlayerInfo
{	
	char unknown1[1616]; //0x0000
	char ip[16]; //0x0650  
	char unknown2[136]; //0x0660
	__int32 exp; //0x06E8  
	char unknown3[592]; //0x06EC
	char name[20]; //0x093C  
	char unknown4[4500]; //0x0950
	__int32 points; //0x1AE4  
	char unknown5[16]; //0x1AE8
	__int32 kills; //0x1AF8  
	__int32 deaths; //0x1AFC  
	char unknown6[4]; //0x1B00
	__int32 health; //0x1B04
	char unknown7[312]; //0x1B08
	BYTE team; //0x1C40  
	char unknown8[23]; //0x1C41
};//Size=0x1A39(6713)
This is just an old struct, but as you can see, a lot of information can be found in this structure. like health, which team he's on, his kills, deaths, and his IP.
Sorry if i made a little mistake, its been a long time ago.
If this helped a little bit. press the thanks button orsomething like that, thanks...
Guess this has been solved. I'll also move it to the right section...
Posts 110 of 10 · Page 1 of 1
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