Talking[HELP]WarRock Philippines Function

Posts 17 of 7 · Page 1 of 1
[HELP]WarRock Philippines Function
Can anyone help me with this Speedhack function for warrock philippines?

#include <windows.h>
#include <stdio.h>

//addies

#define Addr_Playerpointer 0xC06380
#define Addr_Serverpointer 0xB00CF0
#define speed 0x92C0CC

//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;

//Source Codes//

void Speed ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float<--Is this write?*)(dwPlayerPtr+speed) = Value here;
}
}
}

Please thank you..!
Moved to the source section but I left a link in WR PH, I'm sure it's similar (probably identical) to what is use in the International WR hacks.
thank you.
Code:
void Speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)speed = 300.0f;
}
}
Quote Originally Posted by TheCamels8 View Post
Code:
void Speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)speed = 300.0f;
}
}
uhmm..last question..is this correct function??

Norecoil

void norecoil()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
NoSpread

void nospread()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoSpread) = 0;
}
}
Unlimited ammo

void unlimited ammo()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+UnlimitedAmmo) = 10;
}
}
Please Correct whats wrong!

thank you!
Is this right??

void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xf)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 100.0f;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 200.0f;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 350.0f;
}
}
void speed3()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 500.0f;
}
}
Quote Originally Posted by xflick13 View Post
Is this right??

void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xf)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 100.0f;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 200.0f;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 350.0f;
}
}
void speed3()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 500.0f;
}
}

It Might Be i dont now? I used the Same code but For Warrock and it worked?? dno m8 it might do because there Both Warrock
Posts 17 of 7 · Page 1 of 1
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