Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Please help ltc problem..

Please help ltc problem..

Posts 1–9 of 9 · Page 1 of 1
DE
Dead 4 Real
Please help ltc problem..
Would the red be the ltc? cause i have changed it to the current one and the hack does not work.. here is the hack base.cpp (the red is where i think the ltc is)

Base used: Combined Base v2

Code:
#include "Base.h"
#include "Menu.h"
#include "DirectX.h"

//Menu Position
int menux = 50;
int menuy = 200;

//Hack Variables
int test1 = 0;
int test2 = 0;
int test3 = 0;
int test4 = 0;
int test5 = 0;
int test6 = 0;

//Menu Groups
int misc = 0;
int removals = 0;
int visual = 0;

LPD3DXSPRITE Sprite;
LPDIRECT3DTEXTURE9 MenuTexture;
static BOOL sprite = TRUE;  
BYTE Menupic[] = { 0x89, 0x50, 0x4E, 0x47, 0xD, 0xA, 0x1A, 0xA, 0x0, 0x0, 0x0, 0xD, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x8, 0x0, 0x0, 0x1, 0x87, 0x8, 0x3, 0x0, 0x0, 0x0, 0x7B, 0xCE, 0x3C, 0xC0, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xAE, 0xCE, 0x1C, 0xE9, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4D, 0x41, 0x0, 0x0, 0xB1, 0x8F, 0xB, 0xFC, 0x61, 0x5, 0x0, 0x0, 0x3, 0x0, 0x50, 0x4C, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x2, 0x18, 0x0, 0x3, 0x20, 0x0, 0x3, 0x28, 0x0, 0x4, 0x30, 0x0, 0x5, 0x40, 0x0, 0x6, 0x48, 0x0, 0x8, 0x60, 0x0, 0x9, 0x70, 0x0, 0xB, 0x80, 0x0, 0xC, 0x97, 0x0, 0xD, 0x9F, 0x0, 0xF, 0xB0, 0x0, 0xF, 0xB7, 0x0, 0x10, 0xBF, 0x0, 0x10, 0xC0, 0x0, 0x11, 0xCF, 0x0, 0x12, 0xD7, 0x0, 0x12, 0xDF, 0x0, 0x15, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x25, 0x3F, 0x54, 0xD8, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xE, 0xC3, 0x0, 0x0, 0xE, 0xC3, 0x1, 0xC7, 0x6F, 0xA8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6F, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x50, 0x61, 0x69, 0x6E, 0x74, 0x2E, 0x4E, 0x45, 0x54, 0x20, 0x76, 0x33, 0x2E, 0x35, 0x2E, 0x35, 0x49, 0x8A, 0xFC, 0xE0, 0x0, 0x0, 0x3, 0xE8, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5E, 0xED, 0xDD, 0xDB, 0x4E, 0xE3, 0x30, 0x14, 0x5, 0xD0, 0x70, 0x29, 0x50, 0x2E, 0x5, 0xCA, 0xFF, 0xFF, 0x2B, 0x88, 0xB8, 0x95, 0x8C, 0xDD, 0x64, 0x23, 0x10, 0x48, 0xEE, 0xEA, 0xD3, 0x68, 0x94, 0xD1, 0x28, 0xBB, 0x67, 0x2F, 0x9F, 0x86, 0xA9, 0x66, 0x7A, 0xF3, 0xFA, 0x4C, 0x60, 0x92, 0xC3, 0x9C, 0x80, 0x20, 0xCA, 0x24, 0x8, 0x42, 0x10, 0x35, 0xA, 0x26, 0xC2, 0x44, 0x98, 0x88, 0xEE, 0x41, 0xA9, 0x1A, 0xAA, 0x71, 0xA2, 0x1A, 0xFB, 0xDD, 0x77, 0x5E, 0xAF, 0xC3, 0xED, 0x61, 0xC7, 0x6A, 0x6C, 0xA7, 0xBF, 0x7B, 0x6D, 0x7E, 0xE9, 0x75, 0xB3, 0xFD, 0xF1, 0xEB, 0xF9, 0xF0, 0x8E, 0xFE, 0x4B, 0x10, 0x7F, 0x17, 0xF9, 0xEA, 0xDF, 0xB4, 0x15, 0xC4, 0x9C, 0x91, 0x20, 0xCA, 0xAC, 0x8, 0x42, 0x10, 0x35, 0x1B, 0x26, 0xC2, 0x44, 0x98, 0x88, 0xEE, 0x51, 0xAA, 0x1A, 0xAA, 0xA1, 0x1A, 0xAA, 0xB1, 0xB4, 0x67, 0x33, 0x82, 0x11, 0x8C, 0x60, 0x4, 0x23, 0x56, 0x9F, 0x46, 0xF8, 0x18, 0x7E, 0x8C, 0xC8, 0xA9, 0xE1, 0xD4, 0x70, 0x6A, 0x38, 0x35, 0x9C, 0x1A, 0x4E, 0x8D, 0x20, 0x1, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0xC, 0xA8, 0xB0, 0x59, 0x9E, 0xC4, 0xF2, 0x2E, 0x88, 0x6F, 0xC0, 0x4B, 0xDA, 0x89, 0xB8, 0x1D, 0xF0, 0x2E, 0x83, 0x5B, 0xBA, 0x6F, 0x7E, 0x1A, 0x7E, 0xA6, 0x41, 0x3C, 0x8, 0x62, 0x1E, 0x17, 0x41, 0x94, 0xDA, 0x8, 0x42, 0x10, 0xB5, 0xA0, 0x26, 0xC2, 0x44, 0x98, 0x88, 0xEE, 0x56, 0xA1, 0x1A, 0xAA, 0xA1, 0x1A, 0xAA, 0xB1, 0xF4, 0x91, 0x83, 0x11, 0x8C, 0x60, 0x4, 0x23, 0x18, 0x11, 0x3C, 0x98, 0x81, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x32, 0x48, 0x0, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x3, 0x2A, 0x6C, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x9, 0xCB, 0x20, 0x1, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0xC, 0xA8, 0xB0, 0x59, 0xC2, 0x12, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x83, 0x4, 0x60, 0x9, 0x4B, 0x58, 0xC2, 0x32, 0xA0, 0xC2, 0x66, 0x9, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0xC, 0x12, 0x80, 0x25, 0x2C, 0x61, 0x9, 0xCB, 0x80, 0x8A, 0x76, 0xB3, 0xDC, 0x4, 0x7F, 0x6A, 0xC0, 0x4B, 0x76, 0xCD, 0x17, 0x60, 0x5, 0x51, 0x22, 0x11, 0x84, 0x20, 0xEA, 0xFF, 0x95, 0xC9, 0x44, 0x98, 0x8, 0x13, 0xF1, 0x71, 0xA, 0x3A, 0x35, 0xCA, 0x2A, 0x20, 0x8, 0x41, 0xD4, 0x5B, 0xA1, 0x89, 0x30, 0x11, 0x26, 0xA2, 0xFB, 0x49, 0x49, 0x35, 0x54, 0x43, 0x35, 0x54, 0x63, 0xE9, 0x31, 0xA, 0x23, 0x18, 0xC1, 0x8, 0x46, 0x30, 0x22, 0x78, 0xD8, 0xC, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x90, 0x0, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x54, 0xD8, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x41, 0x2, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x50, 0x61, 0xB3, 0x84, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x9, 0xC0, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x40, 0x85, 0xCD, 0x12, 0x96, 0x6B, 0x58, 0x5E, 0x7, 0x73, 0x34, 0xE0, 0x25, 0xAF, 0xCD, 0xB7, 0xFC, 0x2E, 0x7, 0xBC, 0xCB, 0xE0, 0x96, 0xF6, 0x82, 0x98, 0x53, 0x12, 0x44, 0x99, 0x16, 0x41, 0x8, 0xA2, 0x86, 0xC3, 0x44, 0x98, 0x8, 0x13, 0xD1, 0x3D, 0x4C, 0x55, 0x43, 0x35, 0x54, 0x43, 0x35, 0x96, 0x36, 0x6D, 0x46, 0x30, 0x82, 0x11, 0x8C, 0x60, 0x84, 0xE7, 0x11, 0x41, 0x2, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x50, 0x61, 0xB3, 0x84, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x9, 0xC0, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x40, 0x85, 0xCD, 0x12, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x24, 0x0, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x1, 0x15, 0x36, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x90, 0x0, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x54, 0xD8, 0x2C, 0x4F, 0x62, 0x79, 0x11, 0xC4, 0x37, 0xE0, 0x25, 0x87, 0xEF, 0xB6, 0xBD, 0x4D, 0xC7, 0x6F, 0xB9, 0xD, 0x78, 0x97, 0xC1, 0x2D, 0x9, 0xA2, 0x84, 0x24, 0x8, 0x41, 0xD4, 0x7D, 0x31, 0x11, 0x26, 0xC2, 0x44, 0x74, 0xCF, 0x10, 0xD5, 0x50, 0xD, 0xD5, 0x50, 0x8D, 0xA5, 0x5, 0x93, 0x11, 0x8C, 0x60, 0x4, 0x23, 0x18, 0xE1, 0x63, 0x78, 0x90, 0x0, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x54, 0xD8, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x41, 0x2, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x50, 0x61, 0xB3, 0x84, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x9, 0xC0, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x40, 0x85, 0xCD, 0x12, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x24, 0x0, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x1, 0x15, 0x36, 0x4B, 0x58, 0xC2, 0xB2, 0x57, 0x94, 0xCB, 0xA6, 0x1A, 0xFB, 0xA0, 0x4F, 0x3, 0x5E, 0x22, 0x88, 0xF2, 0xA6, 0xA, 0x42, 0x10, 0x75, 0xBF, 0x4D, 0x84, 0x89, 0x30, 0x11, 0xDD, 0x33, 0x4F, 0x35, 0x54, 0x43, 0x35, 0x54, 0x63, 0x69, 0x21, 0x66, 0x4, 0x23, 0x18, 0xC1, 0x8, 0x46, 0x4, 0x8F, 0xD, 0x60, 0x9, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0xB0, 0xC, 0x12, 0x80, 0x25, 0x2C, 0x61, 0x9, 0xCB, 0x80, 0xA, 0x9B, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x32, 0x48, 0x0, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x3, 0x2A, 0xAE, 0xFC, 0x1B, 0xAA, 0x39, 0xA5, 0x4D, 0x13, 0xC4, 0x2E, 0x88, 0x6F, 0xC0, 0x4B, 0x4, 0x51, 0xDE, 0x54, 0x41, 0x8, 0xA2, 0xEE, 0xB7, 0x89, 0x30, 0x11, 0x26, 0xA2, 0x7B, 0xE6, 0xA9, 0x86, 0x6A, 0xA8, 0x86, 0x6A, 0x2C, 0x2D, 0xC4, 0x8C, 0x60, 0x4, 0x23, 0x18, 0xC1, 0x88, 0xE0, 0xB1, 0x1, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x41, 0x2, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x50, 0x61, 0xB3, 0x84, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0x6, 0x9, 0xC0, 0x12, 0x96, 0xB0, 0x84, 0x65, 0x40, 0x85, 0xCD, 0x12, 0x96, 0xB0, 0x84, 0x25, 0x2C, 0x61, 0x19, 0x24, 0x0, 0x4B, 0x58, 0xC2, 0x12, 0x96, 0x1, 0x15, 0x36, 0x4B, 0x58, 0xD6, 0x63, 0x72, 0xDB, 0x7C, 0x5F, 0xE3, 0x29, 0x98, 0xA3, 0x1, 0x2F, 0x69, 0x83, 0x78, 0x18, 0xF0, 0x2E, 0x83, 0x5B, 0x12, 0x44, 0x9, 0x49, 0x10, 0x82, 0x58, 0xC3, 0x92, 0x11, 0xE5, 0xFC, 0x10, 0x84, 0x20, 0xE6, 0x4, 0x26, 0x41, 0x8, 0xE2, 0xC3, 0x4D, 0xC7, 0xA7, 0xE3, 0xD3, 0xF1, 0xD9, 0x5D, 0xB8, 0x55, 0x43, 0x35, 0x54, 0x43, 0x35, 0x96, 0x3E, 0x8D, 0x33, 0x82, 0x11, 0x8C, 0x60, 0x4, 0x23, 0x3C, 0xB3, 0xC, 0x12, 0x80, 0x25, 0x2C, 0x61, 0x9, 0xCB, 0x80, 0xA, 0x9B, 0x25, 0x2C, 0x61, 0x9, 0x4B, 0x58, 0xC2, 0x32, 0x48, 0x0, 0x96, 0x6B, 0x58, 0xBE, 0x6C, 0xCF, 0xF2, 0xF5, 0xD8, 0xFC, 0xD3, 0xA1, 0xE3, 0x6F, 0x9C, 0xEB, 0x2F, 0xE, 0x3F, 0xFB, 0x3C, 0xD7, 0xFB, 0x37, 0x11, 0x5F, 0xDF, 0x79, 0x13, 0x51, 0x12, 0x11, 0x84, 0x20, 0xEA, 0x72, 0x98, 0x8, 0x13, 0x51, 0x4F, 0xC4, 0x3B, 0xE8, 0x60, 0x55, 0x4D, 0x0, 0xB9, 0x73, 0x3C, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82};

void cMenu::RenderMenu(void)
{
	AddItem("   [ Visuals ]", Opt_Folder, &visual, 2, MENUFOLDER);
	 if(visual){
	  AddItem("Visual One"   , Opt_on_off , &test1  , 2, MENUITEM);//
	  AddItem("Visual Two"     , Opt_on_off  , &test2  , 2 , MENUITEM);//
	 }

    AddItem("  [ Removals ]", Opt_Folder, &removals, 2, MENUFOLDER);
	 if (removals) {
		AddItem("Removal One"   , Opt_on_off , &test3  , 2, MENUITEM);//
		AddItem("Removal Two"   , Opt_on_off , &test4  , 2, MENUITEM);//
	 }
	AddItem("   [ Misc ]", Opt_Folder, &misc, 2, MENUFOLDER);
	if(misc){
       AddItem("Misc One"   , Opt_on_off , &test5  , 2, MENUITEM);//
       AddItem("Misc Two"   , Opt_on_off , &test6  , 2, MENUITEM);//
    }
}


cBase Base;

void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{

if(Directx.pFont == NULL)
	D3DXCreateFont(pDevice, 15, 0, 350, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont );

if(Directx.pFont2 == NULL)
	D3DXCreateFont(pDevice, 18, 0, 700, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont2 );

if(sprite){
    D3DXCreateTextureFromFileInMemory(pDevice,&Menupic,sizeof(Menupic),&MenuTexture);
    D3DXCreateSprite(pDevice,&Sprite);
    sprite = FALSE;
  }  

    D3DXVECTOR3 POS;
    POS.x = 15;
    POS.y = 15;
    POS.z = 0; 

	if (Mmax==0) Menu.RenderMenu();
		if(Mvisible){
			//Do You Gui/Drawbox Here
			Sprite->Begin(D3DXSPRITE_ALPHABLEND);
            Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
            Sprite->End(); 

			Directx.DrawString(35, 180, Red,Directx.pFont2," Combined Base v2 ");
		}

	Menu.MenuShow(menux,menuy,Directx.pFont);
    Menu.MenuNav();
}

DWORD cBase::GetPointer(int index)
{
	DWORD* devicePtr = ***(DWORD****)0x909F20;

	if( devicePtr == NULL ) 
		return 0;

	return devicePtr[index];
}

bool cBase::IsGameReadyForHook(void)
{
    if( GetModuleHandle( "d3d9.dll"     ) != NULL 
     && GetModuleHandle( "ClientFX.fxd" ) != NULL 
     && GetModuleHandle( "CShell.dll"   ) != NULL )
        return true;

    return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
	while ( !Base.IsGameReadyForHook() )
		Sleep(iWaitTime);

	Directx.Hook();

	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);

	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
	}
	return TRUE;
}
#1 · 15y ago
SJ
SjoerdJr...
Cant exactly understand you.
#2 · 15y ago
DE
Dead 4 Real
What i am asking is if the red code i selected is the ltc.

you gotta scroll down to see the red code i highlighted
#3 · edited 15y ago · 15y ago
pushdis15
pushdis15
no disrespect but if u coded this u should know but i think is in the right place
#4 · 15y ago
DE
Dead 4 Real
Didn't code that lol its a base like stated above. i was just wondering if the selected area was the ltc
#5 · 15y ago
DE
Dead 4 Real
Can anyone verify that what i highlighted is where i add ltc?
#6 · 15y ago
Disturbed
[MPGH]Disturbed
Who the fuck moved this to CA help?
/Moved.
#7 · 15y ago
DE
Dead 4 Real
No one lol, i posted it here thinking it was the right section but i guess i was wrong anyways never mind /req close
#8 · 15y ago
markoj
markoj
The red Number is not the LTC, its the Device pointer, used to draw stuff on the game.
#9 · 15y ago
Posts 1–9 of 9 · Page 1 of 1

Post a Reply

Tags for this Thread

None