@ Mmbob hmm it seems to be something else :/, I should spend abit of time trying to reserve the class :P /* Offtopic What happened to IH?? */
Originally Posted by mmbob I'm not sure of the structure you are talking about, maybe it could one I don't know of. The one I'm talking about is in CClientWeaponMgr: Code: struct CClientWeaponMgr { char unknown[xxx]; CClientWeapon** pWeaponList }; As far as I know, that is the only place your weapons are stored. I'm open to the possibility that there is another place . i have my problams with reclass the weaponlist.. but i have the offset (ok all can have it xD)
Originally Posted by kotentopf i have my problams with reclass the weaponlist.. but i have the offset (ok all can have it xD) That's why you don't use reclass .
Originally Posted by mmbob That's why you don't use reclass . i use it, but i have my problems with the ** part (into the class)
Originally Posted by kotentopf i use it, but i have my problems with the ** part (into the class) Hmm I'm using a modifed version of Reclass which allows me some new features :/ Its stupid that it doesn't create everything itself xDDD Would be easier to use and we would be faster