REZ Masker

Posts 16–22 of 22 · Page 2 of 2
@ Mmbob hmm it seems to be something else :/, I should spend abit of time trying to reserve the class :P

/* Offtopic
What happened to IH??
*/

someone teach me to code
Quote Originally Posted by mmbob View Post
I'm not sure of the structure you are talking about, maybe it could one I don't know of.

The one I'm talking about is in CClientWeaponMgr:
Code:
struct CClientWeaponMgr
{
    char unknown[xxx];
    CClientWeapon** pWeaponList
};
As far as I know, that is the only place your weapons are stored. I'm open to the possibility that there is another place .
i have my problams with reclass the weaponlist.. but i have the offset (ok all can have it xD)
Quote Originally Posted by kotentopf View Post
i have my problams with reclass the weaponlist.. but i have the offset (ok all can have it xD)
That's why you don't use reclass .
Quote Originally Posted by mmbob View Post
That's why you don't use reclass .
i use it, but i have my problems with the ** part (into the class)
Quote Originally Posted by kotentopf View Post
i use it, but i have my problems with the ** part (into the class)
Hmm I'm using a modifed version of Reclass which allows me some new features :/

Its stupid that it doesn't create everything itself xDDD Would be easier to use and we would be faster
dont think thats possbile
Posts 16–22 of 22 · Page 2 of 2
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