Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if(iDamage > 0 && eAttacker.team != victim.team)
victim thread doSomething();
Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if(iDamage > 0 && eAttacker.team != victim.team && sWeapon == "ak47_mp")
victim thread doSomething();