smooth aimbot?

Posts 114 of 14 · Page 1 of 1
smooth aimbot?
is there such thing as a smooth aimbot that allows 45 degree rotation and no twitching, visible? sorry if this is in wrong section

before someone deleted this thread can u please tell me if im breaking any rule
Quote Originally Posted by Jabuuty671 View Post
You have leftfinger.exe too buuty?
It's a pretty awesome hack.

I got that Eyes.dll too, I use them both.
Just Edit the code for aimbot and done
yeah there is, i had it in a hack about 2 months back

it was a thing where i could set it up to look real, it would move to enemies in real time instead of instant switch like most aimbots you see
You could create a for loop that slowly turns you player every milisecond.
You just interpolate the angles based on the time since you started aiming.
Code:
void LeftClickDown ( )
{  
  INPUT    Input={0};
  // left down 
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
  ::SendInput(1,&Input,sizeof(INPUT));
}

void LeftClickUp( )
{
	INPUT    Input={0};
	  // left up
  ::ZeroMemory(&Input,sizeof(INPUT));
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
  ::SendInput(1,&Input,sizeof(INPUT));
}
void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
{
	if (aim == true)
	{	
		if (x && y == enemyx && enemyy)
		{
			if(autoshoot = true)
			{
				LeftClickDown ();
				LeftClickUp ();
			}
		}else{
			POINT CrosshairPos;
			GetCursorPos(&CrosshairPos);
			x=CrosshairPos.x;
			y=CrosshairPos.y;
			SetCursorPos(enemyx, enemyy);
		}
	}
}
Quote Originally Posted by flameswor10 View Post
Code:
void LeftClickDown ( )
{  
  INPUT    Input={0};
  // left down 
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
  ::SendInput(1,&Input,sizeof(INPUT));
}

void LeftClickUp( )
{
	INPUT    Input={0};
	  // left up
  ::ZeroMemory(&Input,sizeof(INPUT));
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
  ::SendInput(1,&Input,sizeof(INPUT));
}
void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
{
	if (aim == true)
	{	
		if (x && y == enemyx && enemyy)
		{
			if(autoshoot = true)
			{
				LeftClickDown ();
				LeftClickUp ();
			}
		}else{
			POINT CrosshairPos;
			GetCursorPos(&CrosshairPos);
			x=CrosshairPos.x;
			y=CrosshairPos.y;
			SetCursorPos(enemyx, enemyy);
		}
	}
}
If you use this code you will spin in circles forever xD
The best way to do a smooth aim is to build momentum. in other words every few milliseconds the speed of rotation can only increase so much. If you want more realism one can factor in reaction time from the instant the enemy becomes visible till the time of the first shot. Since human skill levels vary these factors should be adjustable. There's also a host of other problems you can throw in, such as angle of visibility, lots of humans can't view the entire screen @ once, etc. Ofcourse you may wanna make sure you have a pretty perfect aimbot before you start handicapping it!
i think u can do a for cicle to move your mouse from your current position to the enemy putting or a sleep function that has as argument, the value of millisecond, so u can choose the smooth speed by changing the millisecond inside of the sleep... or u can increase the value of the for (for(...;...;this) bigger as the smoth value
can u guys give me a link to the file for smooth aimbot?
Quote Originally Posted by combat21 View Post
can u guys give me a link to the file for smooth aimbot?
Code:
void LeftClickDown ( )
{  
  INPUT    Input={0};
  // left down 
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
  ::SendInput(1,&Input,sizeof(INPUT));
}

void LeftClickUp( )
{
	INPUT    Input={0};
	  // left up
  ::ZeroMemory(&Input,sizeof(INPUT));
  Input.type      = INPUT_MOUSE;
  Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
  ::SendInput(1,&Input,sizeof(INPUT));
}
void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
{
	if (aim == true)
	{	
		if (x && y == enemyx && enemyy)
		{
			if(autoshoot = true)
			{
				LeftClickDown ();
				LeftClickUp ();
			}
		}else{
			POINT CrosshairPos;
			GetCursorPos(&CrosshairPos);
			x=CrosshairPos.x;
			y=CrosshairPos.y;
			SetCursorPos(enemyx, enemyy);
		}
	}
}
Modify it. Then it will be an aimbot. Then modify it again to make it smoooth
Posts 114 of 14 · Page 1 of 1

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