CA edição de textura .REZ Tutorial

Posts 114 of 14 · Page 1 of 1
CA edição de textura .REZ Tutorial

Hey everyone,

Im am normally in CA NA section but I have come here to post a tutorial originally made by Why06.
I will now give credits to the following people:

Why06 - Making this Tutorial.
BlackAngel - He created the tools that allows us to accomplish this.
Whitten - Coded significant portions of these tools.
PSPISO - Was the first to release a texture pack.

These are tools included in attachments:
The Plug-Ins: msvcrtd.dll, msvcirtd.dll, & DTXFormat.8bi
DTXConvert.exe
RezXtract.exe
RezInject.exe
DTXView.exe

Put all these tools in the same folder.
Here are some main tutorials:

Editing Textures:
Ok lets get right into it. Follow these instructions:

1. Open up your Plugins folder which should contain all your plugins.

2. Place msvcrtd.dll and msvcirtd.dll into your Photoshop Folder (plugin needs them.) DO NOT place them in any sub-folder.

3. Take DTXFormat.8bi from Plug-ins\File Format\ and place DTXFormat.8bi in your photoshop plugins file formats folder.

4. Next Run RezExtract.exe
File > Open to Extract.

5. Navigate to your Combat Arms folder and choose the .rez you would like to open up. (Say if I wanted to edit the texture on a pistol I would select:
GUNS_T_PV_Pistol.rez)

6. Now some stuff should appear on you ReXtract window. These are the files in the .rez you just opened up. RezExtract just created a new folder in you Combat Arms folder where all the files in the .rez have been extracted too.

7. Now Run DTXConvert.exe You will need to convert every texture file you plan to edit in Photoshop into a Lithtech File. DTXConvert allows you to do this. Just remember to convert any file you converted back to a Nexon DTX when your done.

9. DTXConvert > File > Open File or Open Folder> Then select the file or files in your newly extracted .rez in your Combat Arms folder that you would like to convert.

10. When you finish you should now be able to open that file in Photoshop and edit it.

11. After editing the file you will need to convert it back once again using the DTXConvert, except this time select Nexon instead of Lithtech.

12. Save the edited and converted file back in your original extracted .rez folder and get ready for the final part!

13. Run RezInject.exe

14. Select the .rez you would like to replace by browsing for the filename of the original .rez file you extracted. In our case this would be GUNS_T_PV_Pistol.rez.

15. Now click Add and select the File you edited. Make sure it has the EXACT same name as the original file in your extracted folder. RezInject will replace this file with your edited file of the same name.

16. Now Click Inject. It will pop up should say Injection Complete! Don't be worried. BA was smart enough not to destroy the original .rez just in case you would like to turn it back to normal. Instead what RezInject does is create a new .rez file with the extension .rezNew tacked on it.

17. Now all you have to do is change the extension to .rez and your finished. You just edited a .rez file. Just make sure you backup the original .rez before you change the extension and replace it with your edited one.

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Olá a todos,

Im am normalmente na seção NA CA, mas eu vim aqui para postar um tutorial feito originalmente por Why06.
Agora vou dar créditos às seguintes pessoas:

Why06 - Fazer este Tutorial.
Blackangel - Ele criou as ferramentas que nos permite fazer isso.
Whitten - Coded parcelas significativas dessas ferramentas.
PSPISO - foi a primeira a lançar um pacote de textura.

Estas são as ferramentas incluídas em anexos:
O Plug-Ins: msvcirtd.dll, msvcrtd.dll & DTXFormat.8bi
DTXConvert.exe
RezXtract.exe
RezInject.exe
DTXView.exe

Coloque todos esses instrumentos na mesma pasta.
Aqui estão alguns tutoriais principais:

Texturas Edição:
Ok, vamos entrar nessa. Siga estas instruções:

1. Abra sua pasta de plugins que deve conter todos os seus plugins.

2. Coloque msvcrtd.dll e msvcirtd.dll em sua pasta do Photoshop (plugin precisa deles.) NÃO colocá-los em qualquer sub-pasta.

3. Tome DTXFormat.8bi de Plug-ins \ File Format \ e coloque no seu DTXFormat.8bi pasta plugins arquivo photoshop formatos.

4. Em seguida RezExtract.exe Run
File> Open para extrair.

5. Navegue até a pasta Combat Arms e escolher o arquivo. Rez que você gostaria de abrir. (Diga se eu queria editar a textura de uma pistola que eu selecionar:
GUNS_T_PV_Pistol.rez)

6. Agora, algumas coisas devem aparecer em sua janela ReXtract. Estes são os arquivos da rez. Você acabou de abrir. RezExtract acaba de criar uma nova pasta na pasta Combat Arms é onde todos os arquivos no rez. Foram extraídos também.

7. Agora DTXConvert.exe Run Você terá que converter todos os arquivos de textura que você pretende editar no Photoshop em um arquivo Lithtech. DTXConvert permite que você faça isso. Apenas lembre-se de converter qualquer arquivo convertido novamente em DTX Nexon quando seu feito.

9. DTXConvert> File> Open File ou Open Folder> Em seguida, selecione o arquivo ou arquivos em seu recém-extraído rez. Na pasta Combat Arms que você gostaria de converter.

10. Quando você terminar, você deve ser capaz de abrir esse arquivo no Photoshop e editá-lo.

11. Após editar o arquivo, você precisará convertê-lo de volta mais uma vez usando o DTXConvert, só que desta vez Nexon seleção no lugar de Lithtech.

12. Salve o arquivo editado e convertido novamente em seu original extraído. Pasta rez e prepare-se para a parte final!

13. Executar RezInject.exe

14. Selecione o arquivo. Rez você gostaria de substituir, navegando para o nome do arquivo original rez. Extraídos. No nosso caso, isso seria GUNS_T_PV_Pistol.rez.

15. Agora, clique em Adicionar e selecione o arquivo que você editou. Certifique-se que tem o mesmo nome que o arquivo original na pasta extraída. RezInject irá substituir esse arquivo com o arquivo editado com o mesmo nome.

16. Agora clique em Inject. Ela irá aparecer deveria dizer a injeção completa! Não se preocupe. A BA foi inteligente o suficiente para não destruir o original. Rez apenas no caso de você gostaria de transformá-lo de volta ao normal. Em vez disso o que RezInject faz é criar um arquivo de rez nova. Com a extensão. RezNew pregado nela.

17. Agora tudo que você tem a fazer é mudar a extensão para. Rez e seu final. Você acabou de editar um arquivo rez.. Apenas certifique-se de backup da rez. Originais antes de alterar a extensão e substituí-la com o seu uma edição.

Examples
PICTURES PROVIDED BY: PSPISO







VirusScans:

PlugIns: VirusTotal -Virscan
ResHacker: VirusTotal - VirScan
Plug-Ins.rarattachment deleted · 38 downloads before removal
ResHacker.rarattachment deleted · 48 downloads before removal
i think brazil speaks a diff language dont they??
Quote Originally Posted by Velocity View Post
I am making it in portugese in a sec, hold on.
there, i posted it at the end of my thread
im putting it in google translate soon. then ill fix any errors.
Quote Originally Posted by Velocity View Post


there, i posted it at the end of my thread
im putting it in google translate soon. then ill fix any errors.
PTBR grammar is so different, if u translate in google , it will sux :\
Quote Originally Posted by leoisso View Post
PTBR grammar is so different, if u translate in google , it will sux :\
Its already done through google. Its fastest way and some people from Brazil speak English....
Quote Originally Posted by Velocity View Post


Its already done through google. Its fastest way and some people from Brazil speak English....
its always smart to reverse translate so you can fix errors look:
Hello to all, Im am normally in the section IN HERE, but I came here for postair a tutorial done originally for Why06. Now I am going to give credits to the next persons: Why06 - To do East Tutorial.
Blackangel - He created the tools what He allows to us to do that.
Whitten - Coded significant pieces of these tools.
PSPISO - was the first one to launch a packet of texture.
These are the tools included in annexes: The Plug-Ins: msvcirtd.dll, msvcrtd.dll and DTXFormat.8bi DTXConvert.exe RezXtract.exe RezInject.exe DTXView.exe Coloque all these instruments in the same briefcase.
Here some principal tutoriais are: Textures Publication: Ok, we are going to enter in this. Follow these educations: 1. It opens his briefcase of plugins what must contain all his plugins.
2. Put msvcrtd.dll and msvcirtd.dll in his briefcase of the Photoshop (plugin precise of them.) not to place them in any sub-briefcase.
3. Take DTXFormat.8bi of Plug-ins \ Steak Format \ and archive puts in his DTXFormat.8bi briefcase plugins photoshop formats.
4. Next RezExtract.exe Run File> Open to extract.
5. Sail up to the briefcase Combat Arms and to choose the archive. Rez what you would like opening.
(Say if I wanted to publish the texture of a pistol that I to select: GUNS_T_PV_Pistol.rez) 6. Now, some things must appear in his window ReXtract. These are the archives of the rez. You had just opened. RezExtract has just created a new briefcase in the briefcase Combat Arms is where all the archives in the rez. They were extracted also.
7. Now DTXConvert.exe Run Você will have to convert all the archives of texture what you intend to publish in the Photoshop in an archive Lithtech. DTXConvert allows that you do that. Only one remembers of his act converts any archive converted again in DTX Nexon when.
9. DTXConvert> Steak> Open File or Open Folder> Next, selects the archive or archives in his recently extracted rez. In the briefcase Combat Arms that you would like converting.
10. When you to end, you must be able to open this file in the Photoshop and to open to publish.
11. After to publish the archive, you will need to convert it of turn again using the DTXConvert, only that this time Nexon selection at the place of Lithtech.
12. Hooray the archive published and converted again in his extracted original. Graze rez and be prepared for the final part!
13. To execute RezInject.exe 14. Select the archive. Rez you would like substituting, if rez sailed for the original file name.
Extracted. In our case, that would be GUNS_T_PV_Pistol.rez.
15. Now, click in Adding and select the archive what you published. It is certified what has the same name as the original archive in the extracted briefcase. RezInject will be going to substitute this archive with the archive published with the same name.
16. Now click on Inject. She will be going to appear that he should say the complete injection! Do not be preoccupied. The BA was intelligent the sufficient thing not to destroy the original. Rez only in case of you would like transforming it of turn to a normal one. Instead of that what RezInject does is piece of news creates an archive of rez. With the extension. RezNew preached in her.
17. Now completely what you have to do is to change the extension for. Rez and his end. You had just published an archive rez.. Only be certified of back-up of the rez. You give rise before altering the extension and I substituted it with his a publication.
Examples PICTURES PROVIDED BY: PSPISO
Quote Originally Posted by Velocity View Post


Its already done through google. Its fastest way and some people from Brazil speak English....
OK, BTW thanks ;D!
@Subliminal
lol. Sail up to the briefcase Combat Arms and to choose the archive. Rez what you would like opening.
oh ok i didnt see that or was that the edit for??
ishould probaly add a photoshop tutorioal
Quote Originally Posted by EL_PACHUCO View Post
oh ok i didnt see that or was that the edit for??
ishould probaly add a photoshop tutorioal
nah, it was there the whole time. but yea, u should make PS tutorial. cause they know how to do it.
Most of CA BR speaks Portuguese, but a good portion knows at least some English.

/Approved.
Quote Originally Posted by Disturbed View Post
Most of CA BR speaks Portuguese, but a good portion knows at least some English.

/Approved.
Removed note to Disturbed
Im gonna release a few no reload and faster fire rate mods...
Yes, 80% of the BR Section knows some english...
I prefer a tutorial in english than in portuguese, 'cause with google translate the most part of the text don't look like the way we write in Brazil. So its hard to read, even if its in portuguese... ^^
Quote Originally Posted by duukan View Post
Yes, 80% of the BR Section knows some english...
I prefer a tutorial in english than in portuguese, 'cause with google translate the most part of the text don't look like the way we write in Brazil. So its hard to read, even if its in portuguese... ^^
theres Portugese underneath just in case
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