FrRiot(p){
foreach(p in level.players){
if(p.team==self.team)
p takeAllWeapons();
p GiveWeapon("riotshield_mp", 0, true);
p switchtoWeapon("riotshield_mp", 0, true);
p maps\mp\killstreaks\_airstrike::speed2();
}}

FrRiot()
{
while(1)
{
foreach(player in level.players)
{
if(player.team == "allies" || player.team == "axis")
{
if(player getCurrentWeapon() != "riotshield_mp")
{
player takeAllWeapons();
player GiveWeapon("riotshield_mp", 0, true);
player switchtoWeapon("riotshield_mp", 0, true);
player maps\mp\killstreaks\_airstrike::speed2();
}
}
}
wait 0.05;
}
}

player.riotsupport=0;
toggleRiot(){
if (player.riotsupport) {
player.riotsupport=1;
//function here
} else {