MW2 Merry Go Round Mod

Posts 1–9 of 9 · Page 1 of 1
MW2 Merry Go Round Mod
I want that Mod! :'D
HAHA Funny
I think that is complete,

Code:
build()
{
    self endon("death");    
    for(;;)
    {
        self iPrintlnBold( "^1Shoot to spawn (flat surface)" );
        self waittill ( "weapon_fired" );
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
        SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
        {
            level endon("Merry_Nuked"); 
            level.Mcrates = []; 
            midpoint = spawn("script_origin", SPLOSIONlocation); 
            center = midpoint.origin; 
            level.center = midpoint.origin; 
            h = 0; 
                LOLCATS = 0; 
                for(j=0;j<2;j++) 
                { 
                for(i=55;i<220;i+=55) 
                        { 
                            level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); 
                            level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                            h++; 
                    } 
                    for(i=55;i<220;i+=55) 
                    { 
                        level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                    } 
                for(i=55;i<220;i+=55) 
                { 
                        level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); 
                        level.Mcrates[h].angles = (0,90,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
                for(i=55;i<220;i+=55) 
                { 
                        level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); 
                        level.Mcrates[h].angles = (0,90,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
                foreach(Mcrates in level.Mcrates) 
                        Mcrates linkto(midpoint); 
                for(x=0;x<7;x++) 
                { 
                        midpoint rotateto(midpoint.angles+(0,11.25,0),0.05); 
                        wait 0.1; 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); 
                                level.Mcrates[h].angles = (0,90,0); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); 
                                level.Mcrates[h].angles = (0,90,0); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                                for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        foreach(Mcrates in level.Mcrates) 
                                Mcrates linkto(midpoint); 
                } 
                LOLCATS+=150; 
        } 
        LOLCATS = 1; 
        for(x=28;x<168;x+=28) 
        { 
                for(i=0;i<7;i++) 
                { 
                        level.Mcrates[h] = spawn("script_model", center+(0,0,x)); 
                        level.Mcrates[h].angles = (0,i*22.5,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
        } 
        level.ControlPanels = []; 
        level.ControlPanels[0] = spawn("script_model", center+(75,250,0)); 
        level.ControlPanels[0] setModel( "com_plasticcase_beige_big" ); 
    level.ControlPanels[0].angles = (0,30,0); 
    level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
    level.ControlPanels[1] = spawn("script_model", center+(-75,250,0)); 
    level.ControlPanels[1] setModel( "com_plasticcase_beige_big" ); 
    level.ControlPanels[1].angles = (0,330,0); 
    level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
    level.ControlPanels[2] = spawn("script_model", center+(-75,250,30)); 
    level.ControlPanels[2] setModel( "com_laptop_2_open" ); 
    level.ControlPanels[2].angles = (0,60,0); 
        level.ControlPanels[2].num = -1; 
        level.ControlPanels[2].othernum = 0; 
        level.ControlPanels[3] = spawn("script_model", center+(75,250,30)); 
        level.ControlPanels[3] setModel( "com_laptop_2_open" ); 
        level.ControlPanels[3].angles = (0,120,0); 
        level.ControlPanels[3].num = 1; 
        level.ControlPanels[3].othernum = 1; 
        level.ControlPanels[2] thread ChangeSpeed(); 
        level.ControlPanels[3] thread ChangeSpeed(); 
        level.ControlPanels[4] = spawn("script_model", center+(0,230,0)); 
        level.ControlPanels[4] setModel( "com_plasticcase_beige_big" ); 
        level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
        level.ControlPanels[5] = spawn("script_model", center+(0,230,30)); 
        level.ControlPanels[5] setModel( "com_laptop_2_open" ); 
        level.ControlPanels[5].angles = (0,90,0); 
        level.ControlPanels[5].num = -1; 
        level.ControlPanels[5] thread switchColors(); 
        for(i=0;i<level.Mcrates.size;i++) 
                level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt"); 
        level.MerrySeat = []; 
        level.MerrySeat[0] = spawn("script_model", center+(-22,100,30)); 
        level.MerrySeat[0] setmodel("com_barrel_benzin"); 
        level.MerrySeat[0].angles = (90,0,0); 
        level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30)); 
        level.MerrySeat[1] setmodel("com_barrel_benzin"); 
        level.MerrySeat[1].angles = (90,0,0); 
        level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30)); 
        level.MerrySeat[2] setmodel("com_barrel_benzin"); 
        level.MerrySeat[2].angles = (90,90,0); 
        level.MerrySeat[3] = spawn("script_model", center+(100,-22,30)); 
        level.MerrySeat[3] setmodel("com_barrel_benzin"); 
        level.MerrySeat[3].angles = (90,90,0); 
        level.MerrySeat[4] = spawn("script_model", center+(-122,100,30)); 
        level.MerrySeat[4] setmodel("com_barrel_benzin"); 
        level.MerrySeat[4].angles = (90,45,0); 
        level.MerrySeat[5] = spawn("script_model", center+(122,-100,30)); 
        level.MerrySeat[5] setmodel("com_barrel_benzin"); 
        level.MerrySeat[5].angles = (90,-135,0); 
        level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30)); 
        level.MerrySeat[6] setmodel("com_barrel_benzin"); 
        level.MerrySeat[6].angles = (90,135,0); 
        level.MerrySeat[7] = spawn("script_model", center+(100,122,30)); 
        level.MerrySeat[7] setmodel("com_barrel_benzin"); 
        level.MerrySeat[7].angles = (90,-45,0); 
        level.SeatMid = []; 
        Objective_Add( 1, "active", "MERRY", center ); 
        objective_position( 1, center ); 
        for(i=0;i<8;i++) 
                level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation); 
        level.FakeSeat = []; 
        for(i=0;i<8;i++) 
        { 
                level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37)); 
                level.FakeSeat[i].num = i; 
                level.FakeSeat[i].InUse = false; 
        } 
        i = 0; 
        foreach(FakeSeat in level.FakeSeat) 
        { 
                FakeSeat linkto(level.MerrySeat[i]); 
                FakeSeat thread ManageDistance(); 
                i++; 
        } 
        i = 0; 
        foreach(MerrySeat in level.MerrySeat) 
        { 
                MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) ); 
                MerrySeat linkto(level.SeatMid[i]); 
                level.SeatMid[i] thread MoveAbout(); 
                i++; 
        } 
        foreach(Mcrates in level.Mcrates) 
        { 
                Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
                Mcrates linkto(midpoint); 
        } 
        level.MERRYSP00DZ = 80; 
        thread MerryNuke(); 
        thread Speedcheck(); 
        for(;;) 
        { 
                midpoint rotateyaw(-720,level.MERRYSP00DZ/10); 
                foreach(SeatMid in level.SeatMid) 
                        SeatMid rotateyaw(-720,level.MERRYSP00DZ/10); 
                wait level.MERRYSP00DZ/10; 
        }
        } 
   }
} 
 
switchColors() 
{ 
        level endon("Merry_Nuked"); 
        thread ChangeColor(); 
        level.color = 0; 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <70) 
                        { 
                                if(level.xenon && self.num == 1) 
                                        player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 ); 
                                else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 ); 
                                while(player usebuttonpressed() && distance(self.origin, player.origin) <70) 
                                { 
                                        level.color++; 
                                        if(level.color == 3) 
                                                level.color = 0; 
                                        level notify("updateColor"); 
                                        player iprintln(level.color); 
                                        wait 0.2; 
                                } 
                        } 
                        if(distance(self.origin, player.origin) >70) 
                                player clearLowerMessage( "ControlColor" ); 
                } 
                wait 0.05; 
        } 
} 
 
MerryNuke() 
{ 
        level endon("nuked"); 
        level.GasTanks = spawn("script_model", level.center+(70,-300,50)); 
        level.GasTanks setmodel("com_propane_tank02_small"); 
        level.Detonator = spawn("script_model", level.center+(60,-355,0)); 
        level.Detonator setmodel("prop_remotecontrol"); 
        level.Detonator.angles = (0,90,0); 
        level.Bomb = spawn("script_model", level.center+(60,-340,6)); 
        level.Bomb setmodel("projectile_hellfire_missile"); 
        Detonator = level.Detonator; 
        GasTanks = level.GasTanks; 
        Collision = []; 
        Collision[0] = spawn("script_model", level.center+(0,-320,14)); 
        Collision[1] = spawn("script_model", level.center+(0,-320,42)); 
        Collision[2] = spawn("script_model", level.center+(0,-280,42)); 
        Collision[3] = spawn("script_model", level.center+(0,-280,14)); 
        Collision[4] = spawn("script_model", level.center+(55,-320,14)); 
        Collision[5] = spawn("script_model", level.center+(55,-320,42)); 
        Collision[6] = spawn("script_model", level.center+(55,-280,42)); 
        Collision[7] = spawn("script_model", level.center+(55,-280,14)); 
        Collision[8] = spawn("script_model", level.center+(110,-320,14)); 
        Collision[9] = spawn("script_model", level.center+(110,-320,42)); 
        Collision[10] = spawn("script_model", level.center+(110,-280,42)); 
        Collision[11] = spawn("script_model", level.center+(110,-280,14)); 
        Collision[12] = spawn("script_model", level.center+(145,-320,14)); 
        Collision[13] = spawn("script_model", level.center+(145,-320,42)); 
        Collision[14] = spawn("script_model", level.center+(145,-280,42)); 
        Collision[15] = spawn("script_model", level.center+(145,-280,14)); 
        Collision[16] = spawn("script_model", level.center+(60,-330,0)); 
        Collision[17] = spawn("script_model", level.center+(60,-330,0)); 
        Collision[17].angles = (0,90,0); 
        level.MerryNuke = false; 
        foreach(Col in Collision) 
                Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false) 
                        { 
                                if(level.xenon) 
                                        player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 ); 
                                else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 ); 
                                if(player usebuttonpressed()) 
                                { 
                                        player clearLowerMessage( "Nuke" ); 
                                        level.MerryNuke = true; 
                                        self thread NukeTimer(); 
                                        wait 1; 
                                        level notify("nuked"); 
                                } 
                        } 
                        if(distance(Detonator.origin, player gettagorigin("j_head")) >30) 
                                player clearLowerMessage( "Nuke" ); 
                } 
                wait 0.05; 
        } 
} 
 
NukeTimer() 
{ 
        Timer = NewHudElem(); 
        Timer.alignX = "right"; 
        Timer.alignY = "top"; 
        Timer.horzAlign = "right"; 
        Timer.vertAlign = "top"; 
        Timer.foreground = true; 
        Timer.fontScale = 1; 
        Timer.font = "hudbig"; 
        Timer.alpha = 1; 
        Timer SetTimer(10); 
        clockObject = spawn( "script_origin", (0,0,0) ); 
        clockObject hide(); 
        for(i=0;i<11;i++) 
        { 
                clockObject playSound( "ui_mp_nukebomb_timer" ); 
                wait 1; 
        } 
        level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" ); 
        playfx(level._effect["mine_explosion"],level.Bomb.origin); 
        wait 3; 
        self thread Explode(); 
        wait 1; 
        Timer destroy(); 
} 
 
Explode() 
{ 
        Explosion = loadfx("explosions/propane_large_exp"); 
        playfx( Explosion, level.Bomb.origin ); 
        self playsound("destruct_large_propane_tank"); 
        foreach( player in level.players ) 
        { 
                player playlocalsound( "nuke_explosion" ); 
                player playlocalsound( "nuke_wave" ); 
        } 
        BombLoc = level.Bomb.origin; 
        level.GasTanks setmodel("com_propane_tank02_small_des"); 
        level.Detonator delete(); 
        level.Bomb delete(); 
        earthquake (0.5, 3, BombLoc, 4000); 
        RadiusDamage( BombLoc, 500, 1000, 500, self ); 
        wait 0.25; 
        level notify("Merry_Nuked"); 
        foreach(Mcrates in level.Mcrates) 
        { 
                Mcrates unlink(); 
                Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) ); 
        } 
        foreach(ControlPanel in level.ControlPanels) 
                ControlPanel delete(); 
        foreach(MerrySeat in level.MerrySeat) 
                MerrySeat delete(); 
} 
 
Speedcheck() 
{ 
 
} 
 
ChangeColor() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                level waittill("updateColor"); 
                switch(level.color) 
                { 
                        case 0: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_green_big_us_dirt"); 
                                 break; 
                        case 1: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_beige_big"); 
                                 break; 
                        case 2: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_black_big_us_dirt"); 
                } 
        } 
} 
         
 
ChangeSpeed() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <70) 
                        { 
                                if(level.xenon && self.num == 1) 
                                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                if(!level.xenon && self.num == 1) 
                                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                while(player usebuttonpressed() && distance(self.origin, player.origin) <70) 
                                { 
                                        if(self.num == -1) 
                                                level.MERRYSP00DZ--; 
                                        if(self.num == 1) 
                                                level.MERRYSP00DZ++; 
                                        if(level.MERRYSP00DZ == 1) 
                                                level.MERRYSP00DZ = 2; 
                                        if(level.xenon && self.num == 1) 
                                                player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        if(!level.xenon && self.num == 1) 
                                                player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        wait 0.2; 
                                } 
                        } 
                        if(distance(self.origin, player.origin) >70) 
                                player clearLowerMessage( "Control"+self.othernum ); 
                } 
                wait 0.05; 
        } 
} 
 
ManageDistance() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <100 && self.InUse == false) 
                        { 
                                if(level.xenon) 
                                        player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 ); 
                                else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 ); 
                                if(player usebuttonpressed()) 
                                { 
                                        player PlayerLinkToAbsolute(self); 
                                        player clearLowerMessage( "Merry"+self.num ); 
                                        self.InUse = true; 
                                        wait 1; 
                                } 
                        } 
                        else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed()) 
                        { 
                                player unlink(); 
                                self.InUse = false; 
                                player setorigin(level.center+(-250,0,0)); 
                                wait 1; 
                        } 
                        if(distance(self.origin, player.origin) >100 ) 
                                player clearLowerMessage( "Merry"+self.num ); 
                } 
                wait 0.05; 
        } 
} 
 
MoveAbout() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                RandNum = randomfloatrange(1,3); 
                self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum); 
                wait RandNum; 
                RandNum = randomfloatrange(1,3); 
                self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum); 
                wait RandNum; 
        } 
}
Quote Originally Posted by Yamato View Post
I think that is complete,

Code:
build()
{
    self endon("death");    
    for(;;)
    {
        self iPrintlnBold( "^1Shoot to spawn (flat surface)" );
        self waittill ( "weapon_fired" );
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
        SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
        {
            level endon("Merry_Nuked"); 
            level.Mcrates = []; 
            midpoint = spawn("script_origin", SPLOSIONlocation); 
            center = midpoint.origin; 
            level.center = midpoint.origin; 
            h = 0; 
                LOLCATS = 0; 
                for(j=0;j<2;j++) 
                { 
                for(i=55;i<220;i+=55) 
                        { 
                            level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); 
                            level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                            h++; 
                    } 
                    for(i=55;i<220;i+=55) 
                    { 
                        level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                    } 
                for(i=55;i<220;i+=55) 
                { 
                        level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); 
                        level.Mcrates[h].angles = (0,90,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
                for(i=55;i<220;i+=55) 
                { 
                        level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); 
                        level.Mcrates[h].angles = (0,90,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
                foreach(Mcrates in level.Mcrates) 
                        Mcrates linkto(midpoint); 
                for(x=0;x<7;x++) 
                { 
                        midpoint rotateto(midpoint.angles+(0,11.25,0),0.05); 
                        wait 0.1; 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); 
                                level.Mcrates[h].angles = (0,90,0); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); 
                                level.Mcrates[h].angles = (0,90,0); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                                for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        for(i=55;i<220;i+=55) 
                        { 
                                level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); 
                                level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                                h++; 
                        } 
                        foreach(Mcrates in level.Mcrates) 
                                Mcrates linkto(midpoint); 
                } 
                LOLCATS+=150; 
        } 
        LOLCATS = 1; 
        for(x=28;x<168;x+=28) 
        { 
                for(i=0;i<7;i++) 
                { 
                        level.Mcrates[h] = spawn("script_model", center+(0,0,x)); 
                        level.Mcrates[h].angles = (0,i*22.5,0); 
                        level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); 
                        h++; 
                } 
        } 
        level.ControlPanels = []; 
        level.ControlPanels[0] = spawn("script_model", center+(75,250,0)); 
        level.ControlPanels[0] setModel( "com_plasticcase_beige_big" ); 
    level.ControlPanels[0].angles = (0,30,0); 
    level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
    level.ControlPanels[1] = spawn("script_model", center+(-75,250,0)); 
    level.ControlPanels[1] setModel( "com_plasticcase_beige_big" ); 
    level.ControlPanels[1].angles = (0,330,0); 
    level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
    level.ControlPanels[2] = spawn("script_model", center+(-75,250,30)); 
    level.ControlPanels[2] setModel( "com_laptop_2_open" ); 
    level.ControlPanels[2].angles = (0,60,0); 
        level.ControlPanels[2].num = -1; 
        level.ControlPanels[2].othernum = 0; 
        level.ControlPanels[3] = spawn("script_model", center+(75,250,30)); 
        level.ControlPanels[3] setModel( "com_laptop_2_open" ); 
        level.ControlPanels[3].angles = (0,120,0); 
        level.ControlPanels[3].num = 1; 
        level.ControlPanels[3].othernum = 1; 
        level.ControlPanels[2] thread ChangeSpeed(); 
        level.ControlPanels[3] thread ChangeSpeed(); 
        level.ControlPanels[4] = spawn("script_model", center+(0,230,0)); 
        level.ControlPanels[4] setModel( "com_plasticcase_beige_big" ); 
        level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
        level.ControlPanels[5] = spawn("script_model", center+(0,230,30)); 
        level.ControlPanels[5] setModel( "com_laptop_2_open" ); 
        level.ControlPanels[5].angles = (0,90,0); 
        level.ControlPanels[5].num = -1; 
        level.ControlPanels[5] thread switchColors(); 
        for(i=0;i<level.Mcrates.size;i++) 
                level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt"); 
        level.MerrySeat = []; 
        level.MerrySeat[0] = spawn("script_model", center+(-22,100,30)); 
        level.MerrySeat[0] setmodel("com_barrel_benzin"); 
        level.MerrySeat[0].angles = (90,0,0); 
        level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30)); 
        level.MerrySeat[1] setmodel("com_barrel_benzin"); 
        level.MerrySeat[1].angles = (90,0,0); 
        level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30)); 
        level.MerrySeat[2] setmodel("com_barrel_benzin"); 
        level.MerrySeat[2].angles = (90,90,0); 
        level.MerrySeat[3] = spawn("script_model", center+(100,-22,30)); 
        level.MerrySeat[3] setmodel("com_barrel_benzin"); 
        level.MerrySeat[3].angles = (90,90,0); 
        level.MerrySeat[4] = spawn("script_model", center+(-122,100,30)); 
        level.MerrySeat[4] setmodel("com_barrel_benzin"); 
        level.MerrySeat[4].angles = (90,45,0); 
        level.MerrySeat[5] = spawn("script_model", center+(122,-100,30)); 
        level.MerrySeat[5] setmodel("com_barrel_benzin"); 
        level.MerrySeat[5].angles = (90,-135,0); 
        level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30)); 
        level.MerrySeat[6] setmodel("com_barrel_benzin"); 
        level.MerrySeat[6].angles = (90,135,0); 
        level.MerrySeat[7] = spawn("script_model", center+(100,122,30)); 
        level.MerrySeat[7] setmodel("com_barrel_benzin"); 
        level.MerrySeat[7].angles = (90,-45,0); 
        level.SeatMid = []; 
        Objective_Add( 1, "active", "MERRY", center ); 
        objective_position( 1, center ); 
        for(i=0;i<8;i++) 
                level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation); 
        level.FakeSeat = []; 
        for(i=0;i<8;i++) 
        { 
                level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37)); 
                level.FakeSeat[i].num = i; 
                level.FakeSeat[i].InUse = false; 
        } 
        i = 0; 
        foreach(FakeSeat in level.FakeSeat) 
        { 
                FakeSeat linkto(level.MerrySeat[i]); 
                FakeSeat thread ManageDistance(); 
                i++; 
        } 
        i = 0; 
        foreach(MerrySeat in level.MerrySeat) 
        { 
                MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) ); 
                MerrySeat linkto(level.SeatMid[i]); 
                level.SeatMid[i] thread MoveAbout(); 
                i++; 
        } 
        foreach(Mcrates in level.Mcrates) 
        { 
                Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); 
                Mcrates linkto(midpoint); 
        } 
        level.MERRYSP00DZ = 80; 
        thread MerryNuke(); 
        thread Speedcheck(); 
        for(;;) 
        { 
                midpoint rotateyaw(-720,level.MERRYSP00DZ/10); 
                foreach(SeatMid in level.SeatMid) 
                        SeatMid rotateyaw(-720,level.MERRYSP00DZ/10); 
                wait level.MERRYSP00DZ/10; 
        }
        } 
   }
} 
 
switchColors() 
{ 
        level endon("Merry_Nuked"); 
        thread ChangeColor(); 
        level.color = 0; 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <70) 
                        { 
                                if(level.xenon && self.num == 1) 
                                        player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 ); 
                                else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 ); 
                                while(player usebuttonpressed() && distance(self.origin, player.origin) <70) 
                                { 
                                        level.color++; 
                                        if(level.color == 3) 
                                                level.color = 0; 
                                        level notify("updateColor"); 
                                        player iprintln(level.color); 
                                        wait 0.2; 
                                } 
                        } 
                        if(distance(self.origin, player.origin) >70) 
                                player clearLowerMessage( "ControlColor" ); 
                } 
                wait 0.05; 
        } 
} 
 
MerryNuke() 
{ 
        level endon("nuked"); 
        level.GasTanks = spawn("script_model", level.center+(70,-300,50)); 
        level.GasTanks setmodel("com_propane_tank02_small"); 
        level.Detonator = spawn("script_model", level.center+(60,-355,0)); 
        level.Detonator setmodel("prop_remotecontrol"); 
        level.Detonator.angles = (0,90,0); 
        level.Bomb = spawn("script_model", level.center+(60,-340,6)); 
        level.Bomb setmodel("projectile_hellfire_missile"); 
        Detonator = level.Detonator; 
        GasTanks = level.GasTanks; 
        Collision = []; 
        Collision[0] = spawn("script_model", level.center+(0,-320,14)); 
        Collision[1] = spawn("script_model", level.center+(0,-320,42)); 
        Collision[2] = spawn("script_model", level.center+(0,-280,42)); 
        Collision[3] = spawn("script_model", level.center+(0,-280,14)); 
        Collision[4] = spawn("script_model", level.center+(55,-320,14)); 
        Collision[5] = spawn("script_model", level.center+(55,-320,42)); 
        Collision[6] = spawn("script_model", level.center+(55,-280,42)); 
        Collision[7] = spawn("script_model", level.center+(55,-280,14)); 
        Collision[8] = spawn("script_model", level.center+(110,-320,14)); 
        Collision[9] = spawn("script_model", level.center+(110,-320,42)); 
        Collision[10] = spawn("script_model", level.center+(110,-280,42)); 
        Collision[11] = spawn("script_model", level.center+(110,-280,14)); 
        Collision[12] = spawn("script_model", level.center+(145,-320,14)); 
        Collision[13] = spawn("script_model", level.center+(145,-320,42)); 
        Collision[14] = spawn("script_model", level.center+(145,-280,42)); 
        Collision[15] = spawn("script_model", level.center+(145,-280,14)); 
        Collision[16] = spawn("script_model", level.center+(60,-330,0)); 
        Collision[17] = spawn("script_model", level.center+(60,-330,0)); 
        Collision[17].angles = (0,90,0); 
        level.MerryNuke = false; 
        foreach(Col in Collision) 
                Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false) 
                        { 
                                if(level.xenon) 
                                        player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 ); 
                                else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 ); 
                                if(player usebuttonpressed()) 
                                { 
                                        player clearLowerMessage( "Nuke" ); 
                                        level.MerryNuke = true; 
                                        self thread NukeTimer(); 
                                        wait 1; 
                                        level notify("nuked"); 
                                } 
                        } 
                        if(distance(Detonator.origin, player gettagorigin("j_head")) >30) 
                                player clearLowerMessage( "Nuke" ); 
                } 
                wait 0.05; 
        } 
} 
 
NukeTimer() 
{ 
        Timer = NewHudElem(); 
        Timer.alignX = "right"; 
        Timer.alignY = "top"; 
        Timer.horzAlign = "right"; 
        Timer.vertAlign = "top"; 
        Timer.foreground = true; 
        Timer.fontScale = 1; 
        Timer.font = "hudbig"; 
        Timer.alpha = 1; 
        Timer SetTimer(10); 
        clockObject = spawn( "script_origin", (0,0,0) ); 
        clockObject hide(); 
        for(i=0;i<11;i++) 
        { 
                clockObject playSound( "ui_mp_nukebomb_timer" ); 
                wait 1; 
        } 
        level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" ); 
        playfx(level._effect["mine_explosion"],level.Bomb.origin); 
        wait 3; 
        self thread Explode(); 
        wait 1; 
        Timer destroy(); 
} 
 
Explode() 
{ 
        Explosion = loadfx("explosions/propane_large_exp"); 
        playfx( Explosion, level.Bomb.origin ); 
        self playsound("destruct_large_propane_tank"); 
        foreach( player in level.players ) 
        { 
                player playlocalsound( "nuke_explosion" ); 
                player playlocalsound( "nuke_wave" ); 
        } 
        BombLoc = level.Bomb.origin; 
        level.GasTanks setmodel("com_propane_tank02_small_des"); 
        level.Detonator delete(); 
        level.Bomb delete(); 
        earthquake (0.5, 3, BombLoc, 4000); 
        RadiusDamage( BombLoc, 500, 1000, 500, self ); 
        wait 0.25; 
        level notify("Merry_Nuked"); 
        foreach(Mcrates in level.Mcrates) 
        { 
                Mcrates unlink(); 
                Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) ); 
        } 
        foreach(ControlPanel in level.ControlPanels) 
                ControlPanel delete(); 
        foreach(MerrySeat in level.MerrySeat) 
                MerrySeat delete(); 
} 
 
Speedcheck() 
{ 
 
} 
 
ChangeColor() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                level waittill("updateColor"); 
                switch(level.color) 
                { 
                        case 0: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_green_big_us_dirt"); 
                                 break; 
                        case 1: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_beige_big"); 
                                 break; 
                        case 2: 
                                foreach(crate in level.Mcrates) 
                                 crate setmodel("com_plasticcase_black_big_us_dirt"); 
                } 
        } 
} 
         
 
ChangeSpeed() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <70) 
                        { 
                                if(level.xenon && self.num == 1) 
                                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                if(!level.xenon && self.num == 1) 
                                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                while(player usebuttonpressed() && distance(self.origin, player.origin) <70) 
                                { 
                                        if(self.num == -1) 
                                                level.MERRYSP00DZ--; 
                                        if(self.num == 1) 
                                                level.MERRYSP00DZ++; 
                                        if(level.MERRYSP00DZ == 1) 
                                                level.MERRYSP00DZ = 2; 
                                        if(level.xenon && self.num == 1) 
                                                player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        if(!level.xenon && self.num == 1) 
                                                player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 ); 
                                        wait 0.2; 
                                } 
                        } 
                        if(distance(self.origin, player.origin) >70) 
                                player clearLowerMessage( "Control"+self.othernum ); 
                } 
                wait 0.05; 
        } 
} 
 
ManageDistance() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                foreach(player in level.players) 
                { 
                        if(distance(self.origin, player.origin) <100 && self.InUse == false) 
                        { 
                                if(level.xenon) 
                                        player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 ); 
                                else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 ); 
                                if(player usebuttonpressed()) 
                                { 
                                        player PlayerLinkToAbsolute(self); 
                                        player clearLowerMessage( "Merry"+self.num ); 
                                        self.InUse = true; 
                                        wait 1; 
                                } 
                        } 
                        else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed()) 
                        { 
                                player unlink(); 
                                self.InUse = false; 
                                player setorigin(level.center+(-250,0,0)); 
                                wait 1; 
                        } 
                        if(distance(self.origin, player.origin) >100 ) 
                                player clearLowerMessage( "Merry"+self.num ); 
                } 
                wait 0.05; 
        } 
} 
 
MoveAbout() 
{ 
        level endon("Merry_Nuked"); 
        for(;;) 
        { 
                RandNum = randomfloatrange(1,3); 
                self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum); 
                wait RandNum; 
                RandNum = randomfloatrange(1,3); 
                self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum); 
                wait RandNum; 
        } 
}
woah lol where did u got it?
working
Lost4468 released it a long time ago, -_-
where do i have to put it to play in a mod or in a game type ?
Quote Originally Posted by soapzzz14 View Post
where do i have to put it to play in a mod or in a game type ?
Read the rules b4 posting. You bumped a 3 week old thread. You can get banned for that.
whoa look at MW2 played on the best platform ( Xbox360 ). Three Sixty 4 EVA!!!!

On topic:
nice mod hehe
/closed due to bump
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