add new bunkers

Posts 1–13 of 13 · Page 1 of 1
add new bunkers
i'm new to the modding and i wanded to know how i can add bunkers to a mod.
hmm it helps but its not exactly what i mean, i mean how to add a bunker that you coppied from the site.
Quote Originally Posted by leeuwtje88 View Post
hmm it helps but its not exactly what i mean, i mean how to add a bunker that you coppied from the site
Wha??... What you mean is "How can i add bunkers to a Mod"?
Quote Originally Posted by cgallagher21 View Post
Wha??... What you mean is "How can i add bunkers to a Mod"?
yes thats what i mean
ohhhhhh just download a mapedit
here i got this one from zombie mod v3.1
and put in your modname\maps\mp\gametypes
and in ur _rank.gsc add this to the end of ur init()
Code:
	level thread maps\mp\gametypes\MapEdit::init();

Jotti's
VirusTotal
Mapedit.rarattachment deleted · 14 downloads before removal
Quote Originally Posted by jimmynguyen3030 View Post
ohhhhhh just download a mapedit
here i got this one from zombie mod v3.1
and put in your modname\maps\mp\gametypes
and in ur _rank.gsc add this to the end of ur init()
Code:
	level thread maps\mp\gametypes\MapEdit::init();

Jotti's
VirusTotal
hmm dont understand.
i mean how can i add this bunker to my zombie mod. http://www.mpgh.net/forum/308-call-d...er-estate.html
open up ur mapedit
go down to estate()
and add it there
Quote Originally Posted by jimmynguyen3030 View Post
open up ur mapedit
go down to estate()
and add it there
when i start the game now i get an error: G_Spawn: no free entities
Quote Originally Posted by leeuwtje88 View Post
when i start the game now i get an error: G_Spawn: no free entities
What you want is mapedits for your own mod?

First... I would like to know if you understand modding enough xD
Well here's the thing, put the _mapedit.gsc file in maps/mp/gametypes
(Should be in the same place as _Rank.gsc)

Then for example uses, we will open up _rank.gsc
Search for Init,
You would find somenthing like this:
Code:
init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
(That's the start of the init thread)
Now, make your Init look like this:

Code:
init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
	
	level thread maps\mp\gametypes\MapEdit::init();
I tried making this short tutorial as noob friendly as possible, but as always.. I really suck explaining things xD

Try this, and then come back and tell me if it worked

I also wanted to do this when I first started modding, but I suggest you don't start with it if you're a begginer! xD
Quote Originally Posted by EpicPlayer View Post
What you want is mapedits for your own mod?

First... I would like to know if you understand modding enough xD
Well here's the thing, put the _mapedit.gsc file in maps/mp/gametypes
(Should be in the same place as _Rank.gsc)

Then for example uses, we will open up _rank.gsc
Search for Init,
You would find somenthing like this:
Code:
init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
(That's the start of the init thread)
Now, make your Init look like this:

Code:
init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
	
	level thread maps\mp\gametypes\MapEdit::init();
I tried making this short tutorial as noob friendly as possible, but as always.. I really suck explaining things xD

Try this, and then come back and tell me if it worked

I also wanted to do this when I first started modding, but I suggest you don't start with it if you're a begginer! xD
i'm still getting the same error.
the mod where i want to add the bunker to is QuarantineChaosZombieMod V 4.5.
/approved attachment
O_O

Not sure, then it's probaly somenthing like to many models on same place, or to many models...
Somenthing like that ;p
Posts 1–13 of 13 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Talk with us