~ with BMP2CODE - setting origin

Posts 1–4 of 4 · Page 1 of 1
~ with BMP2CODE - setting origin
hi B)
so im using BMP2CODE, but cant figure out how to spawn the object somewhere ither than self.origin

this is the function:

Code:
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}]
i have tried changing self.origin+ to 0,100,100 but its not happening

any help pls
(0,100,100)
Did you try that? o.O
Quote Originally Posted by EpicPlayer View Post
(0,100,100)
Did you try that? o.O
of course i tried that, doesnt work
Posts 1–4 of 4 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Talk with us