Basic Aimbot Code for MP

Posts 1–4 of 4 · Page 1 of 1
Basic Aimbot Code for MP
YOU CAN NOT C+P THIS INTO A HACK

Aimbot.h
Code:
#pragma once

class cAimbot_t
{
	public:
		float distance( vec3_t origin );
		bool  getVisibleBoneTag(centity_t *cent,vec3_t *origin);
		int   AimAtFirstClient( );
		void  AimTarget(int i);
		void  Aimshoot( );
	private:
		#define VectorSub(a,b,c)	((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
};


extern cAimbot_t		AIMBOT;
extern bool         isAutoAiming;
extern vec3_t aimpoint;
Aimbot.cpp
Code:
#include "stdafx.h"


cAimbot_t		AIMBOT;

float *ViewAngleX = (float *)0xF6B318;
float *ViewAngleY = (float *)0xF6B314;


float cAimbot_t::distance( vec3_t origin )
{
	vec3_t vector;
	
	VectorSub( origin, ref->vieworg, vector );
	return ( sqrt( vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2] ) );
}

char *HeadBodyTags[] = 	
{ 
	"head",//1
	"neck",//2	
}; 

vec3_t aimpoint;
bool isAutoAiming=false;

void cAimbot_t::Aimshoot()
{
	static int fire_state=0;
   	if(fire_state ) 
	{
		fire_state=0;
		
		CG_trap_SendConsoleCommand(1,1,"-attack\n" );
	} 
	
    else if(!fire_state && isAutoAiming ) 
	{
		fire_state=1;
		
		CG_trap_SendConsoleCommand(1,1,"+attack\n" );
		
	}
}
bool cAimbot_t::getVisibleBoneTag(centity_t *cent,vec3_t *origin) 
{	
		if (!MISC.GetTagForAimbot(cent,&aimpoint))
		{		
			return qfalse;
		}
		aimpoint[2] += 7.5;

		vec3_t trDelta;
		
		float CG_PING=(PlayerSnap->ping)/50;
		
		VectorSubtract(cent->lerpOrigin_3, cent->lerpOrigin_2, trDelta);
		
		VectorMA(aimpoint,CG_PING,trDelta, aimpoint);

		if (MISC.IsVisible( aimpoint))
		{
			return qtrue;
		}
	return qfalse;
}
int cAimbot_t::AimAtFirstClient()
{
	float leastDist=99999;
	
	int clientNum = -1;
	
	for( int i = 0; i < cgs->maxclients; i++ )
	{	
		if( (cg_entities[i].Alive && cg_entities[i].Valid  ) && (cg->clientNum != i))
		{	
			if(clientInfo[i].team != clientInfo[ cg->clientNum ].team || clientInfo[ i ].team == TEAM_FREE)  
			{ 
				if( getVisibleBoneTag(&cg_entities[i],&aimpoint) )
				{ 
					if(distance(aimpoint)<leastDist) 
					{
						leastDist = distance(aimpoint); 
						clientNum=i;
					}
				}
			}
		}
	}
	if(clientNum!=-1)
	{	        
		return clientNum;		
	}
	return clientNum;
}

void cAimbot_t::AimTarget(int i)
{
    if(i!=-1)
	{ 	
		float aX, aY;
		
		isAutoAiming = true;  

		getVisibleBoneTag(&cg_entities[i],&aimpoint);
		
		MISC.VectorToViewangles(aimpoint, aX, aY);
				
		*ViewAngleX	+= aX;
		*ViewAngleY	+= aY;
		
	}
}
Credits:
KingOrgy
Myself
Many other people that I don't know!
Spend some time discombobulating this. The Code is EVERYWHERE O.o
just like everyother code on this site
well thank you
might come in handy
Posts 1–4 of 4 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Talk with us