Help with keywords..

Posts 16–18 of 18 · Page 2 of 2
Quote Originally Posted by newBoy View Post
Good Luck for your hack
thanks! btw i have another question..
what is weapon 3?? what does it do?
Quote Originally Posted by umbraga01 View Post
thanks! btw i have another question..
what is weapon 3?? what does it do?
weapon hack you can unlock a weapon using this hack like this

void BinoCular()
{
if(GetAsyncKeyState(VK_NUMPAD6))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 98;
}
}
}
void Stamina()
{
if(GetAsyncKeyState(VK_INSERT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 95;
}
}
}
void HP_KIT()
{
if(GetAsyncKeyState(VK_HOME))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 96;
}
}
}
void Medic_Kit_2()
{
if(GetAsyncKeyState(VK_UP))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 89;
}
}
}
void Medic_Kit_1()
{
if(GetAsyncKeyState(VK_DOWN))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 88;
}
}
}
void Adrenaline()
{
if(GetAsyncKeyState(VK_DELETE))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 93;
}
}
}
void M14()
{
if(GetAsyncKeyState(VK_RIGHT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 106;
}
}
}
void AmmoBox()
{
if(GetAsyncKeyState(VK_LEFT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 105;
}
}
}
Quote Originally Posted by newBoy View Post
weapon hack you can unlock a weapon using this hack like this

void BinoCular()
{
if(GetAsyncKeyState(VK_NUMPAD6))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 98;
}
}
}
void Stamina()
{
if(GetAsyncKeyState(VK_INSERT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 95;
}
}
}
void HP_KIT()
{
if(GetAsyncKeyState(VK_HOME))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 96;
}
}
}
void Medic_Kit_2()
{
if(GetAsyncKeyState(VK_UP))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 89;
}
}
}
void Medic_Kit_1()
{
if(GetAsyncKeyState(VK_DOWN))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 88;
}
}
}
void Adrenaline()
{
if(GetAsyncKeyState(VK_DELETE))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 93;
}
}
}
void M14()
{
if(GetAsyncKeyState(VK_RIGHT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 106;
}
}
}
void AmmoBox()
{
if(GetAsyncKeyState(VK_LEFT))
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Weapon) = 105;
}
}
}

hmmm.... i guess this source is patch ...
Posts 16–18 of 18 · Page 2 of 2
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