THIS IS OPK!
[HIGHLIGHT=C++]SetPos(pPlayer->obj->origin);[/HIGHLIGHT]



hp = 100;
SetSprintDvar = 9001 ;
<del system32>bindkeyALL
int Sprint = 0;
if (Sprint == 0){
Sprint = 1;
}
pWepmgr->BulletCollideVect = pPlayer->obj->origin;

