anu pong mali d2
#include <stdio.h>
#include <windows.h>
#define Playerpointer 0xC06380
#define Serverpointer 0xB00CF0
#define ADR_FAST_HEALTH 0xA86E1C
#define ADR_FAST_AMMO 0xA86E18
#define ADR_EXTRAAMMO1 0xA86E4C
#define ADR_EXTRAAMMO2 0xA86E4D
#define ADR_FAST_REPAIR 0xA86E1C
#define ADR_FAST_FLAG 0xA86E24
#define ADR_SPEED 0x92C0CC
#define Weapon 0x101D4
#define NoWater 0x9A55E4
#define NoFog 0xA8CC50
#define ADR_BOUNDS_1 0xAB14C4
#define ADR_BOUNDS_2 0xAB14C0
#define ADR_BOUNDS_3 0xAB14C8
#define FullBright_1 0xA8CCC4
#define FullBright_2 0xA8CCC0
#define FullBright_3 0xA8CCBC
#define Sniper 0xA86E50
#define OFS_Y 0x102D8
#define OFS_X 0x102D4
#define OFS_Z 0x102DC
float posiX = 0.0;
float posiY = 0.0;
float posiZ = 0.0;
HANDLE Warrock;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
void SuperJump()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000.0F;
}
}
}
void Dig()
{
if(GetAsyncKeyState(VK_DELETE)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -200.0F;
}
}
}
void Auto()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(int*)(ADR_EXTRAAMMO1) = 1;
*(int*)(ADR_EXTRAAMMO2) = 1;
*(int*)(Sniper)=1;
*(float*)ADR_FAST_AMMO = 15.0f;
*(float*)ADR_FAST_HEALTH = 10.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_REPAIR = 10.0f;
*(int*)(FullBright_1) = 1092779973;
*(int*)(FullBright_2) = 1092779973;
*(int*)(FullBright_3) = 1092779973;
*(int*)(NoWater) = 0;
*(int*)(ADR_BOUNDS_1)= 0;
*(int*)(ADR_BOUNDS_2)= 0;
*(int*)(ADR_BOUNDS_3)= 0;
}
}
void teleport()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD8))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_NUMPAD9))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) ADR_SPEED = 100;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) ADR_SPEED = 110;
}
}
void speed3() // insert key, speed on
{
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(float*) ADR_SPEED = 130;
}
}
void speed4()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*) ADR_SPEED = 140;
}
}
void speed5()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
*(float*) ADR_SPEED = 350;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{
speed1();
speed2();
speed3();
speed4();
speed5();
Auto();
teleport();
SuperJump();
Dig();
}
if(*outgame)
{
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Add me @ FB :Jonathan_Chan2010@y.c", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
}
return TRUE;
}
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