[HELP] Help on Coding.
#include <stdio.h>
#include <Windows.h>
#define ADR_PLAYERPOINTER
#define ADR_SERVERPOINTER
void source_codes();{
(DWORD) dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
(DWORD) dwSeverPtr = *(DWORD*)ADR_SERVERPOINTER;
//-------------Hack Thread--------------//
//No Fog
void Fog ()
{
if(CH_Fog == 0);{
*(float*)OFS_NOFOG = 1166127104;//far fog address
*(float*)OFS_NEARFOG = 1166127104;}} //nearfog address
//End No Fog
//Fast All
void Fastrepair()
{
if(CH_Fastrepair == 1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)ADR_FASTREPAIR = 5000000;}}}
void Fasthealth()
{
if(CH_Fasthealth == 1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)ADR_FASTHEALTH = 5000000;}}}
void Fasthealth()
{
if(CH_Fastflag == 1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)ADR_FASTFLAG = 5000000;}}}
void Fastammo
{
if(CH_Fastammo == 1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)ADR_FASTAMMO = 5000000;}}}
//End Fast All
//Full Bright
void ADR_FULLBRIGHT1()
{
if(CH_fullbright == 1){
*(int*)(ADR_FULLBRIGHT1) = 1092779973;}}
void ADR_FULLBRIGHT2()
{
if(CH_fullbright == 1){
*(int*)(ADR_FULLBRIGHT2) = 1092779973;}}
void ADR_FULLBRIGHT3()
{
if(CH_fullbright == 1){
*(int*)(ADR_FULLBRIGHT3) = 1092779973;}}
//End Full Bright
//No Spawn
void ADR_Nospawn1()
{
if(CH_Nospawn ==1){
*(float*) ADR_NOSPAWN1 = 0;}}
void ADR_Nospawn2()
{
if(CH_Nospawn ==1){
*(float*) ADR_NOSPAWN2 = 0;}}
void ADR_Nospawn3()
{
if(CH_Nospawn ==1){
*(float*) ADR_NOSPAWN3 = 0;}}
//End No Spawn
//Super Jump
void Superjump()
{
if(CH_Superjump == 1){
if(GetAsyncKeyState(VK_CONTROL) &1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)(dwPlayerPtr+OFS_Z) = 2000;}}}}
//End Super Jump
//No Bounds
void NoBounds1()
{
if(NoBounds){
*(float*)NoBounds1 = 0;}
void NoBounds2()
{
if(NoBounds){
*(float*)NoBounds2 = 0;}
void NoBounds3()
{
if(Nobounds){
*(float*)NoBounds3 = 0;}}
//End No Bounds
//No Spread
void NoSpread()
{
if(NoSpread){
if(dwPlayerPtr!=0){
*(float*)Nospread = 0;}}}
//End No Spread
//No Recoil
void NoRecoil1()
{
if(NoRecoil){if(dwPlayerPtr!=0){
*(float*)NoRecoil1 = 0;}
void NoRecoil2()
{
if(NoRecoil){if(dwPlayerPtr!=0){
*(float*)NoRecoil2 = 0;}
void NoRecoil3()
{
if(NoRecoil){if(dwPlayerPtr!=0){
*(float*)NoRecoil3 = 0;}}
//End No Recoil
//Extra Ammo
void ExtraAmmo1()
{
if(Extra1){*(int*)ExtraAmmo1 = 1;}}
void ExtraAmmo2()
{
if(Extra2){*(int*)ExtraAmmo2 = 1;}}
//End Extra Ammo
}
//-------------End Hack Thread----------------//
void Module_Thread(){
for(;

{
if(*dwPlayerPtr)
source_codes();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
{
if(Basic_Base /*Our defention*/ == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Despair

", "Enjoy The Game, while it last!

", MB_OK);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Th read/*We run our ModuleThread to start the whole process*/,0,0,0);
}
return TRUE;
}
Hmm can someone help me? 'cause im confused.
BTW: what is the addie for NFD? Hehe..
