CoolWar Rock Stide #'s and Wall Hack's

Posts 111 of 11 · Page 1 of 1
War Rock Stide #'s and Wall Hack's
Glasswalls = 40 =
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);

WallHack = 44 = m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);

WireFrame = 44 = m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);

No Fod = m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
what is the point of this again?
D3D's When your doing Chams/WireFrame, etc I don't expect you to understand : )
actually i do understand what ur talking about. hooks right?
no.. lol , Wall Hack Functions.., their are many diff. types of hooking...For example, most common(D3D) hooking, Clienthooking, SEH Hooking..
lolz he made u look dumb as hell....
Well, all of use here know that the player-stride is 44. The rest is just general D3D knowledge.
Here are some more,i'm bored :/

Ray = 40 = m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,false);
Full Bright = m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
i dont understand how u hack war rock
hmm
u just need to make the box and then copy the code in it?
but how u make d3d menu?
This is for D3D,and in order to make a d3d you need a d3d starter kit...
Posts 111 of 11 · Page 1 of 1
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