Possible Anti-Kick

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Possible Anti-Kick
I think this might be antikick that I found!!

Code:
#define antikick 0x37712544
Code:
Memoria(( void* )( antikick ), "\x90\x90\x90\x90\x90", 5 ); // on
Memoria(( void* )( antikick ), "\x68\x44\x25\x71\x37", 5 ); //off

Anyone wanna try and give me results?
try urself
Quote Originally Posted by Sydney View Post
try urself
No can do, Im workinn on fixing my detour for my menu... and CA is patching so I cant do an auto-on
Confirmed working.
Quote Originally Posted by NOOB View Post
Confirmed working.
Confirmed
to bad dame base is patched cant test this.. gezuz
Quote Originally Posted by Boomdocks View Post
to bad dame base is patched cant test this.. gezuz
Lawl yeh. Guys seriously, I think this might work. Dont troll and joke about it.
Quote Originally Posted by Boomdocks View Post
to bad dame base is patched cant test this.. gezuz
a base cant be patched
Quote Originally Posted by whit View Post


a base cant be patched
We know he meant detected.
Quote Originally Posted by NOOB View Post


Okay guys stop spamming.. I don't want this closed. i want to know if it works.
Quote Originally Posted by NOOB View Post
ugh. Nuff with the trolls.
Quote Originally Posted by CAFlames View Post


We know he meant detected.
Nor Detected
Its Just a base HS cant scan it
Take a look at your Addies, Detour, Hook most likely the problem.
Nexon stepped it i have to hook midfunction now for endscene/Present
Quote Originally Posted by whit View Post


Nor Detected
Ugh....

W/E The base isnt Detected.... the Detour is Detected. Which in turn makes the BASE DETECTED.
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