CoolLet's talk Ghost Mode

Posts 1–15 of 19 · Page 1 of 2
Let's talk Ghost Mode
/discuss
Gib me the addie and then we will talk
Quote Originally Posted by whit View Post
Gib me the addie and then we will talk
0x3781BE38
Yea ghost mode pretty cool
its pretty cool.
hmmm, damn, Im gonna go code for warrock, this CA shit is too difficult.
If(GhostMode>0){
Ptc("ImGhost 1");
}else{
ptc("ImGhost 0");
}

, Work 100% tested yesterday......
Quote Originally Posted by Reimy View Post
If(GhostMode>0){
Ptc("ImGhost 1");
}else{
ptc("ImGhost 0");
}

, Work 100% tested yesterday......
No, Just No
ghostmode is in wayyyyy too many different shit forms and often refered to in the wrong way...

to clear it up, ghost mode is when u leave ur body behind, and people cannot see u, but ur still just walking around like normal. ghostmode w/ fly is when u use ur arrow keys or whatever + aiming to steer where u go.

remote ghost mode/shit ghost mode is when u press keys only to go in the different directions, either jumpy or smoothly.

:b
if (ghost)
{
memoria (0x3781BE38 (BYTES HERE))
//on
} else {
memoria (0x3781BE38 (BYTES HERE))
//off
}
}

idk why i just gave away free ghostmode but okay (used N00B's addy lol idk if it works test it out for yo self)
Aww shit i fail..
I thought we where talking about Beastmode
it is beastmode... beastmode = ghostmode without using arrow keys to fly around using ur mouse...
here is a ghost mode not very nice but i dont want to release my full
Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}  
if(GetAsyncKeyState(VK_NUMPAD1)<0){
Sleep(1);
x--;
y--;
z--;
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
Sleep(1);
x++;
y++;
z++;
}
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
well have fun.....

credits:
whit
acid burn
all good coders

anti-credits:
fucking noobs
C+P ers
LEACHERS(yah thats right you!!)
Quote Originally Posted by speedforyou View Post
here is a ghost mode not very nice but i dont want to release my full
Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}  
if(GetAsyncKeyState(VK_NUMPAD1)<0){
Sleep(1);
x--;
y--;
z--;
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
Sleep(1);
x++;
y++;
z++;
}
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
well have fun.....

credits:
whit
acid burn
all good coders

anti-credits:
fucking noobs
C+P ers
LEACHERS(yah thats right you!!)
Position Pointer is NOT Camera Pointer-.-
so, go and play Suicide Pig


yeah for Ghostmode just change the camera position xD
Quote Originally Posted by kotentopf View Post
Position Pointer is NOT Camera Pointer-.-
so, go and play Suicide Pig
YouTube - Minecraft Pig Suicide Preventionⓘ

yeah for Ghostmode just change the camera position xD
sounds like fun i was just saying thats what i startted with
i have one it drops ur body under ground when u start it then when u stop it it brings it back
i went 98-0 last round i played -_-
Quote Originally Posted by speedforyou View Post
sounds like fun i was just saying thats what i startted with
i have one it drops ur body under ground when u start it then when u stop it it brings it back
i went 98-0 last round i played -_-
Vjump and ghost mode combined...sounds cool
Posts 1–15 of 19 · Page 1 of 2

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