#
self thread doAmmo();
self thread DoStuff();
self thread doDvars();
#
for(;;)
{
self waittill("spawned_player");
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
}
self thread doAmmo();
self thread DoStuff();
self thread doDvars();
}