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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 7 - Black Ops Hacks & Cheats › Call of Duty Black Ops Server & GSC Modding › Call of Duty Black Ops GSC Modding Help & Discussion › New modder Need help with simple text input NOOB!!

New modder Need help with simple text input NOOB!!

Posts 1–4 of 4 · Page 1 of 1
RO
rotceh_dnih
New modder Need help with simple text input NOOB!!
hay im newist to this and wish to start a mod xD
so i thought i good first mod would be to just add text in game,, i seen the Isnipe mod 2.5 info text and liked it but i can not make it work as im not sure where to put it im useing the _rank.gsc that i got from Here and this is what i want to add but if my own stuff
/*
============================================

iSNIPE INFO

============================================
*/

CreateInfo()
{
self endon("disconnect");
HUDoffsetX = -130;
HUDoffsetY = -120;

/* CLOSE INFO */
HUDcloseinfo = self createFontString("default", 1);
HUDcloseinfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 40);
HUDcloseinfo setText("^5[^7PRESS 7^5] TO HIDE INFO");

/* CHARACTER NAME */
HUDplayername = self createFontString("default", 2.2);
HUDplayername setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 30);
HUDplayername setText(self.name);

/* WELCOME TEXT */
HUDwelcome = self createFontString("default", 1);
HUDwelcome setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 8);
HUDwelcome setText("^5Welcome to the game!");

/* MOD NAME */
HUDmodname = self createFontString("default", 1.6);
HUDmodname setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY + 2);
HUDmodname setText(game["modname"]);

/* MOD DESCRIPTIONS */
HUDmodinfo = self createFontString("default", 1);
HUDmodinfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY + 20);
HUDmodinfo setText(DoModInfo());


while(1)
{
if(self ActionSlotTwoButtonPressed())
{
if(self.HUDINFO == 0)
{
self.HUDINFO = 1;
HUDmodinfo.alpha = 0;
HUDmodname.alpha = 0;
HUDwelcome.alpha = 0;
HUDplayername.alpha = 0;
HUDcloseinfo setText("^5[^7PRESS 7^5] TO SHOW INFO");
}
else if(self.HUDINFO == 1)
{
self.HUDINFO = 0;
HUDmodinfo.alpha = 1;
HUDmodname.alpha = 1;
HUDwelcome.alpha = 1;
HUDplayername.alpha = 1;
HUDcloseinfo setText("^5[^7PRESS 7^5] TO HIDE INFO");
}
}
wait 0.0001;
}
}

DoModInfo()
{
modinfo = "";
modinfo += "^3DESCRIPTION" + "\n";
modinfo += "^7This is a sniper mod" + "\n";
modinfo += "which is based on promod" + "\n";
modinfo += "to provide the best gaming" + "\n";

modinfo += "^3EQUIPMENT" + "\n";
modinfo += "^71x L96A1" + "\n";
modinfo += "With Extended Mag" + "\n";
modinfo += "With Variable Zoom" + "\n";
modinfo += "1x Tomhawk" + "\n";

return modinfo;
}
#1 · edited 15y ago · 15y ago
FE
ferryadams11
it doesn't really matters where u put it inside the _rank.gsc I guess. just put it below another thread/function
#2 · 15y ago
alistair4322
alistair4322
Recommend to use _rank
#3 · 15y ago
willrulz188
willrulz188
Remember too call it correctly
#4 · 15y ago
Posts 1–4 of 4 · Page 1 of 1

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