void MakeAngle(int DiffX, int DiffY, &Angle)
#define PI (3.1415927f)
#define RAD (PI / 180.0f)
void getyawpitch(const vec &from, const vec &to, float &yaw, float &pitch)
{
float dist = from.dist(to);
yaw = -(float)atan2(to.x-from.x, to.y-from.y)/PI*180+180;
pitch = asin((to.z-from.z)/dist)/RAD;
}
