Warrock International source codes

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[Release] Artilery + Addys (VIP Included)
if(Player.Artillery)
{
if(PlayerPointer != 0)
{
WriteAsm((void *)(Artillery1),(PBYTE)ARTILLERY1_ON,2);
WriteAsm((void *)(Artillery2),(PBYTE)ARTILLERY2_ON,2);
WriteAsm((void *)(Artillery3),(PBYTE)ARTILLERY3_ON,2);
WriteAsm((void *)(Artillery4),(PBYTE)ARTILLERY4_ON,2);
WriteAsm((void *)(Artillery5),(PBYTE)ARTILLERY5_ON,2);
WriteAsm((void *)(Artillery6),(PBYTE)ARTILLERY6_ON,2);
WriteAsm((void *)(Artillery7),(PBYTE)ARTILLERY7_ON,2);
}
else
Player.Artillery=0;
MessageBoxA(0,"Please enter the game..","",0);
}



//---[25/02/2011]---//
//----[Pointer]----//
#define PlayerPointer 0xBC3228
#define ServerPointer 0xABDE08


//----[Server]----//
#define AntiAfk 0xA44888


//----[Player]----//
#define NoWater 0x968044
#define NoFallDamage 0x103A8
#define Offset_z 0x102D8
#define Offset_y 0x102DC
#define Offset_x 0x102D4
#define Walk_U_Water 0xA4A760
#define MiniMap1 0xA4A784
#define MiniMap2 0xA4A77C
#define MiniMap3 0xA4A778
#define MiniMap4 0xA4A770
#define MiniMapPos1 0xA4A780
#define MiniMapPos2 0xA4A774
#define AI_height 0xA4A764
#define ExtraAmmo1 0xA4484C
#define ExtaAmmo2 0xA4484D
#define Unl_Memory 0xA7B2B8


//----[Visual]----//
#define FarFog 0xA4A76C
#define NearFog 0xA4A768
#define GlassWall 0xA4A668
#define RankImage 0x556EFC
#define Light1 0xA4A6E8
#define Light2 0xA4A6E4
#define Light3 0xA4A6E0
#define Camera1 0xA4A70C
#define Camera2 0xA4A708
#define Camera3 0xA4A704
#define Camera_Pos 0x7B1880
#define Diffuse1 0xA4A6DC
#define Diffuse2 0xA4A6D8
#define Diffuse3 0xA4A6D4
#define FogCollor1 0xA4A718
#define FogCollor2 0xA4A714
#define FogCollor3 0xA4A710
#define MapCollor1 0xA4A700
#define MapCollor2 0xA4A6FC
#define MapCollor3 0xA4A6F8
#define Light_Direct1 0xA4A6F4
#define Light_Direct2 0xA4A6F0
#define Light_Direct3 0xA4A6EC
#define FullBright1 0xA4A6D0
#define FullBright2 0xA4A6CC
#define FullBright3 0xA4A6C8
#define Water_Texture 0x968020
#define WaterShallow1 0x968034
#define WaterShallow2 0x968030
#define WaterShallow3 0x96802C
#define WaterDepthCo1 0x968040
#define WaterDepthCo2 0x96803C
#define WaterDepthCo3 0x968038


//---[Weapon]---//
#define WeaponPointer 0x96718C
#define WeaponBase 0xAF8FC0
#define Weapon1 0x10100
#define Weapon2 0x101D2
#define Weapon3 0x101D0


//---[VIP]---//
#define OPK1 0x65BE6A
#define OPK2 0x65BE99
#define OPK3 0x65BEC3
#define CQCProne 0xABDE08
#define Artillery1 0x4F0DAE
#define Artillery2 0x4F0F79
#define Artillery3 0x418B60
#define Artillery4 0x573C94
#define Artillery5 0x4F0D86
#define Artillery6 0x45BF7A
#define Artillery7 0x41899B
#define SuperVehicle 0x434BF3
#define EngineText 0x8A97F3

#define encrypte ((0x16)|(0x32))
#define decrypte ((0x32)|(0x16))


//---[Bytes]---//
BYTE OPK1_ON [] = { 0x8B,0x86,0x3C,0x01,0x00,0x00 };
BYTE OPK2_ON [] = { 0x8B,0x86,0x40,0x01,0x00,0x00 };
BYTE OPK3_ON [] = { 0x8B,0x86,0x44,0x01,0x00,0x00 };
BYTE OPK1_OFF [] = { 0x68,0x90,0xCA,0x90,0x00 };
BYTE OPK2_OFF [] = { 0x68,0x8C,0xCA,0x90,0x00 };
BYTE OPK3_OFF [] = { 0x68,0x40,0xED,0x90,0x00 };

BYTE CQCP_ON [] = { 0xA1,0x0C,0x6C,0xBD,0x00 };
BYTE CQCP_OFF [] = { 0x83,0x3D,0x08,0xDE,0xAB,0x00,0x00 };

BYTE ARTILLERY1_ON [] = { 0x75,0x37 };
BYTE ARTILLERY2_ON [] = { 0x75,0x0F };
BYTE ARTILLERY3_ON [] = { 0x75,0x08 };
BYTE ARTILLERY4_ON [] = { 0x7D,0x6C };
BYTE ARTILLERY5_ON [] = { 0x74,0x08 };
BYTE ARTILLERY6_ON [] = { 0xEB,0x3A };
BYTE ARTILLERY7_ON [] = { 0x7A,0x07 };

BYTE SUPERVEHICLE [] = { 0x74,0x5A };

Credits : TheCamels8 60%
Me [The [Cold]Taker] 40%
enjoy the source codes
Nice release /
The ADdies are up to date?
Quote Originally Posted by xflick13 View Post
The ADdies are up to date?
yep,all working
Quote Originally Posted by AeroMan View Post
yep,all working
Crap didn`t see the date .
I have a question . . . , what does "Artillery" look like ?
Quote Originally Posted by FG Tim View Post
I have a question . . . , what does "Artillery" look like ?
Dude search on YOUTUBE you will see it..
it`s f**king awesome..
Nice bro =)
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