if(server.slots)
{
*(long*)(Addr_PlayerPointer+Ofs_5Slot) = 1;
}
typedef struct{
int main; // Category Options
int load; // Load Menu
int save; // Save Menu
int reset; // Reset Menu to Defualt
} sinfo;
typedef struct{
int main; // Category Player
int superjmp; // Super Jump
int speed; // Speed
int stamina; // Stamina
int nfd; // No fall Damage
int nobounds; // No Boundrys
int fastflag; // fast flag capture
int fastrepair; // fast repair
int fastmedic; // fast medic
int fastammo; // fast ammo
int scope; // Scope
int spread; // Spread Ammount
int recoil; // Recoil ammount
int nowater; // Removes Water from Stage
int unlammo;
} splayer;
typedef struct{
int main; // Category Server
int premium; // Premium
int slots; // all slots
int roommaster; // Room Master
int spawn; // quick spawn
int gmmode; // Enable Gm Mode
} sserver;
typedef struct{
int main; // category PX
int exp; // Exp up 50%
int dinar; // Dinar up 50%
int supermaster;// Supermaster
} spx;
typedef struct{
int main; // Category D3D
int chams; // Is Chams Enabled
int chamcolor1; // Foreground color
int chamcolor2; // Background Color
int cross; // Show Crosshair
int wallhack; // Players are visable threw walls
int wallcolor; // color of walls
int fogcolor; // Fog Color
int wireframe; // Enable wireframe
int glasswalls; // Walls Become SeeThrew
} sd3d;
typedef struct{
int main; // Category Options
int move; // Move Menu
int load; // Load Menu
int save; // Save Menu
int reset; // Reset Menu to Defualt
} soptions;
class cHack{
public:
void hthread(void);
private:
};
// Define SubMenu Structs
extern splayer player;
extern sserver server;
extern spx px;
extern sd3d d3d;
extern soptions options;
extern sinfo info;
// Define Class Pointer
extern cHack *Hack;

