Fast All

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Fast All
Fast All needs bypass? Because when I active it I get error.
Did u coded it into a Menu or a No Menu Hack ?
Post the Source Code and i´ll check it for errors ...
Code:
if(GetAsyncKeyState(VK_NUMPAD2) &1) // 30
{
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Addr_FastAmmo) = 5000000;
*(float*)(dwPlayerPtr+Addr_FastMedic) = 5000000;
*(float*)(dwPlayerPtr+Addr_FastRepair) = 5000000;
*(float*)(dwPlayerPtr+Addr_FastFlag) = 5000000; // fast all
}
}
No Menu. And Super jump, dig, full bright and more work.
i used evrytime if i coded it for my nomenu hack this code :

Code:
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)Fast_Repair = 10;
*(float*)Fast_Health = 5;
*(float*)Fast_Flag = 10;
*(float*)Fast_Ammo = 5;
}
}
try it out and answer
Not woking :\
Quote Originally Posted by skulhead View Post
Not woking :\
Make sure your addies is uptodate..it will work.

Quote Originally Posted by skulhead View Post
Not woking :\
Make sure your addies is uptodate..it will work.
Guy, you're counting up an adress to an adress, that's only possible with offsets. Use this:

*(float*)(Addr_FastAmmo) = 15;
*(float*)(Addr_FastMedic) = 15;
*(float*)(Addr_FastRepair) = 15;
*(float*)(Addr_FastFlag) = 15; // fast all
Code:
#define Addr_FastAmmo 0x00A46D34
#define Addr_FastMedic 0x00A46D3C
#define Addr_FastRepair 0x00A46D38
#define Addr_FastFlag 0x00A46D40
Posts 1–8 of 8 · Page 1 of 1
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