WalkingAC130()
{
if ( self getCurrentWeapon() != "ac130_105mm_mp" )
self.weapon = self getCurrentWeapon();
self giveWeapon( "ac130_105mm_mp", 0, false );
} else if { ( self getCurrentWeapon() == "ac130_105mm_mp" )
self takeWeapon("ac130_105mm_mp");
self switchToWeapon(self.weapon);
}
WalkingAC130()
{
if( self getCurrentWeapon() != "ac130_105mm_mp" )
self.weapon = self getCurrentWeapon();
self giveWeapon( "ac130_105mm_mp", 0, false );
}
else
{
if( self getCurrentWeapon() == "ac130_105mm_mp" )
self takeWeapon("ac130_105mm_mp");
self switchToWeapon(self.weapon);
}
WalkingAC130()
{
if( self getCurrentWeapon() != "ac130_105mm_mp" ){
self.weapon = self getCurrentWeapon();
self giveWeapon( "ac130_105mm_mp", 0, false );
}
else
{
if( self getCurrentWeapon() == "ac130_105mm_mp" )
self takeWeapon("ac130_105mm_mp");
self switchToWeapon(self.weapon);}
}

WalkingAC130()
{
if ( self getCurrentWeapon() != "ac130_105mm_mp" )
{
self.weapon = self getCurrentWeapon();
self giveWeapon( "ac130_105mm_mp", 0, false );
}
else if( self getCurrentWeapon() == "ac130_105mm_mp" )
{
self takeWeapon("ac130_105mm_mp");
}
self switchToWeapon(self.weapon);
}