Engine Log

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Engine Log
here is a way how to log the functionnames + offsets
for example i use i3SceneDx.dll

Code:
.rdata:101B9E14                 dd 1803h                ; NumberOfFunctions
.rdata:101B9E18                 dd 1803h                ; NumberOfNames
.rdata:101B9E1C                 dd rva off_101B9E28     ; AddressOfFunctions
.rdata:101B9E20                 dd rva off_101BFE34     ; AddressOfNames
.rdata:101B9E24                 dd rva word_101C5E40    ; AddressOfNameOrdinals
Code:
DWORD dwFunction = (dwi3SceneBase + 0x1B9E28);
DWORD dwNames    = (dwi3SceneBase + 0x1BFE34);
	
for(int i=0; i<6147/*1803 decimal*/; i++)
{		
	DWORD dwFunc = *(DWORD*)(dwFunction + (i*0x4))+dwi3SceneBase; 
	char* Name   = (char*)(*(DWORD*)(dwNames + (i*0x4)) + dwi3SceneBase);
	Log("[%s] = [0x%x]", Name, dwFunc );	
}
piece of my log
Code:
[??0i3Body@@QAE@ABV0@@Z] = [0xa431a0]
[??0i3Body@@QAE@XZ] = [0xaa15c0]
[??0i3BoneRef@@QAE@ABV0@@Z] = [0xa43360]
[??0i3BoneRef@@QAE@XZ] = [0xa439e0]
[??0i3Camera@@QAE@ABV0@@Z] = [0xa327f0]
[??0i3Camera@@QAE@XZ] = [0xa451d0]
[??0i3ClearRenderTargetAttr@@QAE@ABV0@@Z] = [0xa323e0]
Quote Originally Posted by cardoow View Post
here is a way how to log the functionnames + offsets
for example i use i3SceneDx.dll

Code:
.rdata:101B9E14                 dd 1803h                ; NumberOfFunctions
.rdata:101B9E18                 dd 1803h                ; NumberOfNames
.rdata:101B9E1C                 dd rva off_101B9E28     ; AddressOfFunctions
.rdata:101B9E20                 dd rva off_101BFE34     ; AddressOfNames
.rdata:101B9E24                 dd rva word_101C5E40    ; AddressOfNameOrdinals
Code:
DWORD dwFunction = (dwi3SceneBase + 0x1B9E28);
DWORD dwNames    = (dwi3SceneBase + 0x1BFE34);
	
for(int i=0; i<6147/*1803 decimal*/; i++)
{		
	DWORD dwFunc = *(DWORD*)(dwFunction + (i*0x4))+dwi3SceneBase; 
	char* Name   = (char*)(*(DWORD*)(dwNames + (i*0x4)) + dwi3SceneBase);
	Log("[%s] = [0x%x]", Name, dwFunc );	
}
piece of my log
Code:
[??0i3Body@@QAE@ABV0@@Z] = [0xa431a0]
[??0i3Body@@QAE@XZ] = [0xaa15c0]
[??0i3BoneRef@@QAE@ABV0@@Z] = [0xa43360]
[??0i3BoneRef@@QAE@XZ] = [0xa439e0]
[??0i3Camera@@QAE@ABV0@@Z] = [0xa327f0]
[??0i3Camera@@QAE@XZ] = [0xa451d0]
[??0i3ClearRenderTargetAttr@@QAE@ABV0@@Z] = [0xa323e0]
engine log...???

RPE n like Cheat Engine?

whether it could be used long??
Quote Originally Posted by maliq21 View Post
engine log...???

RPE n like Cheat Engine?

whether it could be used long??
its like a offset wallhack
CMIIW
It is the pointer funcs in the game dll....
thanks for the info, usefull
Posts 1–6 of 6 · Page 1 of 1
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