Hmmm, correct?
Okay guys, I am making a hack and I have discovered that it will show up on CA, it doesn't D/C or anything, but the problem I've run into is the fact that the hacks will not enable when I tell them to in-game.
I used the switch statement for my hacks, as I saw was already in there for the crosshairs, which work 100% in game.
I am thinking that the addresses are possibly the issue.
The only problem is, I have been trying diligently to dump CShell so I can get the new addresses, but that's proving to be VERY difficult for me to do, as just about every program I have tried that will dump the process to a file, including the modules(like CShell), will not dump it correctly, or it doesn't even find Engine.exe.
Here's the current addies I have:
[highlight=c++]
//Weapon Addresses
#define SuperBullets 0x374B65D6
#define WeaponRange1 0x374BBB79
#define WeaponRange2 0x374BBEF9
#define RECOIL1 0x3746F630
#define RECOIL2 0x3745F489
#define RECOIL3 0x3746F644
#define RECOIL4 0x3746F647
#define RECOIL5 0x3746F650
//#define NoReload 0x374BB8F4
//ESP/Visual Addresses
#define GlassWalls 0x57276A
#define NameTags1 0x37374730
#define NameTags2 0x373747AD
[/highlight]
I used the switch statement for my hacks, as I saw was already in there for the crosshairs, which work 100% in game.
I am thinking that the addresses are possibly the issue.
The only problem is, I have been trying diligently to dump CShell so I can get the new addresses, but that's proving to be VERY difficult for me to do, as just about every program I have tried that will dump the process to a file, including the modules(like CShell), will not dump it correctly, or it doesn't even find Engine.exe.
Here's the current addies I have:
[highlight=c++]
//Weapon Addresses
#define SuperBullets 0x374B65D6
#define WeaponRange1 0x374BBB79
#define WeaponRange2 0x374BBEF9
#define RECOIL1 0x3746F630
#define RECOIL2 0x3745F489
#define RECOIL3 0x3746F644
#define RECOIL4 0x3746F647
#define RECOIL5 0x3746F650
//#define NoReload 0x374BB8F4
//ESP/Visual Addresses
#define GlassWalls 0x57276A
#define NameTags1 0x37374730
#define NameTags2 0x373747AD
[/highlight]
