#define ADDR_CSHELL_BASE 0x37100000 #define SFX_NADE 0x13 #define SFX_PICKUP 0x17 #define SFX_CHARACTER 0x18 #define SFX_MAX 0x3B #define ADDR_MTBWCRET 0x37415467 #define ADDR_WEAPONMGR 0x37856764 #define ADDR_LT CSBASE //no space 0x3781BE38 #define ADDR_LOCALPTR 0x3785FC38 #define ADDR_BUILDFONT 0x375B6CB0 #define ADDR_FILLFONT 0x375B7910 #define ADDR_FONTECX 0x37858C14 #define ADDR_GETFONTHAND 0x3742D590 #define ADDR_GETCONSOLEINT 0x373F98D0 #define ADDR_LTCLIENT 0x3781BE50 #define ADDR_GCS 0x37858060 #define ADDR_LTCOMMON 0x37854D10 #define ADDR_FORCEFPS 0x3781BEE0 #define OFF_FPS 0xDA00 #define ADDR_D3D 0x90BF20 #define ADDR_W2S 0x4913C0 #define ADDR_DRAWPRIM 0x800010 #define ADDR_CURSORCENTER 0x7EA43C #define ADDR_CONSOLEUNWRAPPED 0x485E10 #define ADDR_CLIENTFX 0x66F34 #define ADDR_WEAPON_RANGE1 0x374BBB79 #define ADDR_WEAPON_RANGE2 0x374BBEF9 #define ADDR_REMOTEKILL1 0x374B5861 #define ADDR_REMOTEKILL2 0x374B5862 #define ADDR_REMOTEKILL3 0x374B5AB1 #define ADDR_REMOTEKILL4 0x374B5AB2