if(item.hawkmode==1){ *(float*)(ADR_HAWKMODE) = 2;}
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;} #define ADR_HAWKMODE 0x0098E2A0
It only makes the animation of the fire after shooting bigger...
And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request
you read minds?
Hmm.. I think not why?
Originally Posted by schaapjes
if(item.hawkmode==1){ *(float*)(ADR_HAWKMODE) = 2;}
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;} #define ADR_HAWKMODE 0x008E41D0
It only makes the animation of the fire after shooting bigger...
And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request
Epic Fail ?
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What is the fail thing about that?
Btw Addy is updated
Originally Posted by schaapjes
What is the fail thing about that?
Ohw.. My bad , Btw . . . this source doesn't work for me
It works for me The addy is updated, you need to shoot, after you have shooted you will see a fireball growing
Originally Posted by schaapjes
It works for me The addy is updated, you need to shoot, after you have shooted you will see a fireball growing