SuperFire / Hawkmode

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SuperFire / Hawkmode
if(item.hawkmode==1){ *(float*)(ADR_HAWKMODE) = 2;}
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;}
#define ADR_HAWKMODE 0x0098E2A0
It only makes the animation of the fire after shooting bigger...

And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request
Hmm.. I think not why?
Quote Originally Posted by schaapjes View Post
if(item.hawkmode==1){ *(float*)(ADR_HAWKMODE) = 2;}
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;}
#define ADR_HAWKMODE 0x008E41D0
It only makes the animation of the fire after shooting bigger...

And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request
Epic Fail ?
What is the fail thing about that?

Btw Addy is updated
Quote Originally Posted by schaapjes View Post
What is the fail thing about that?
Ohw.. My bad , Btw . . . this source doesn't work for me
It works for me The addy is updated, you need to shoot, after you have shooted you will see a fireball growing
Quote Originally Posted by schaapjes View Post
It works for me The addy is updated, you need to shoot, after you have shooted you will see a fireball growing
FireBall Growing ? hhmmmm. . . . Screen Shot please?
Second first need to update all other adresses in my hack
this source code for hawk mode work?
Yes it works...
And off value is 0.1:
___:0098E2A0 flt_98E2A0 dd 0.1 ; DATA XREF: sub_431198+13Fr
How higher you make it how longer the fireball stays
Quote Originally Posted by schaapjes View Post
Yes it works...
And off value is 0.1:
___:0098E2A0 flt_98E2A0 dd 0.1 ; DATA XREF: sub_431198+13Fr
How higher you make it how longer the fireball stays
I know, I already made it
What does this featrue do :/
Quote Originally Posted by sh_z_sektor View Post
What does this featrue do :/
its like Japan mode, try it
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