SuperFire / Hawkmode
if(item.hawkmode==1){ *(float*)(ADR_HAWKMODE) = 2;}
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;}
#define ADR_HAWKMODE 0x0098E2A0
It only makes the animation of the fire after shooting bigger...
And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request
if(item.hawkmode==0){ *(float*)(ADR_HAWKMODE) = 0.1;}
#define ADR_HAWKMODE 0x0098E2A0
It only makes the animation of the fire after shooting bigger...
And I saw that "Colt to nade" or something like that, I think it should be something like:
Deleted on request

, Btw . . . this source doesn't work for me 