lol you never be to sure.. you can make a 2D game and EPIC WIN join me i wanna make a game, if you winning money I let you put your name on it.. For a CUT
ahh not much
$200 - first
$100 - Second
$50 - third..
below that nothing because well you not getting any money and, My game didnt cut it T_T
WTF........... SPACE IMPACT CAME THIRD. we better win, and FIRST!!!!!!!!!!!!!!!!!!!!!
LOL
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Originally Posted by topblast
lol you never be to sure.. you can make a 2D game and EPIC WIN join me i wanna make a game, if you winning money I let you put your name on it.. For a CUT
ahh not much
$200 - first
$100 - Second
$50 - third..
below that nothing because well you not getting any money and, My game didnt cut it T_T
WTF........... SPACE IMPACT CAME THIRD. we better win, and FIRST!!!!!!!!!!!!!!!!!!!!!
LOL
3D doofus, I'm gonna blow them away 8D
Unfortunately their API is 2D, but since we've experience in hooking... /
See what I mean? But I'm gonna work on it so it'll be a proper game :L
Originally Posted by Departure
Wow interesting story, from C# and assume to vb.net because I can't see anyone going from C# to a language like vb6 or earlier. Anyway you code in C++ now right? well the best method of getting your point across is leading by example, so why don't your write some tutorials for the new C++er's to learn from, this way they must make an effort to read or watch your tutorials, and thats the first part of "learning to code" is by making an effort to research and learn from tutorials. You are only feeding there laziness by giving source code to them, how can expect someone to learn something when its given to them without any explanation on how and why it works. So really its not the noobs fault...
I have question for the "Pro" coders..
Have you guys ever even made a full GUI application in C++? Are you guys aware of the different data types for C++? why is everything either a boolean or integer, if you knew your data type's you would know about "short" and knows its half the size of an integer, most of the code I have seen doesn't require the full integer range and could be dealt with a short instead thus saving memory at runtime. but that's just a small example, Any real "Pro Coder" would write his code for proformence, So while I do agree there are "Pro Hack Coder" and there are a few that fit into this catagory on this forum, but using the term "Pro Coder" is too far fetched considering most have never gone out side the hack world of coding(that's what makes them so good at coding hacks).
If you guys actually did start and explain or write tutorials about C++ coding in this particular scene I would be the first one to read it, I am noob when it comes to C++ but I would like to see someone teach this without trolling or "learn C++" comments
i'm programmer of C #
i use to code ( Microsoft visual studio 2008) ..
i did C # and i'm still doing C ++ classes lolz..
but i'm not c++ professional , it's too hard and get time to learn all things..
so i'm not a noob
I wish I was as good as you guys
after some pms ..
i decided to make a thread for Help ppl out with C # !
im not as good as you when dealing with c++ so when you win the "prise money" buy me beer and we are even..
sure, i find a beer on ebay
Originally Posted by freedompeace
3D doofus, I'm gonna blow them away 8D
Unfortunately their API is 2D, but since we've experience in hooking... /
See what I mean? But I'm gonna work on it so it'll be a proper game :L
I love the way you think, just one problem what we going to use they 2D api for? a Launcher? lol
Hook it Start DirectX enviroment and Show them WHO IS BOSS , i will help anything,
I can make a few models and export the meshes
Originally Posted by topblast
sure, i find a beer on ebay
I love the way you think, just one problem what we going to use they 2D api for? a Launcher? lol
Hook it Start DirectX enviroment and Show them WHO IS BOSS , i will help anything,
I can make a few models and export the meshes
Would I be correct in assuming we've both made DirectX hooks in the past?
Originally Posted by freedompeace
Would I be correct in assuming we've both made DirectX hooks in the past?
for me yes, for you, i am not sure :P
my question for you is does the API use DirectX? if now how we gonna hook it,
(Just got it so if i get grammer errors 'That are not like normal you know why)
{I type 'you' when i wanted to type 'for' for like 10 times}