

#define PS 0x3718CE27 //PlayerStats #define PTC 0x485E00 // Engine Console Address #define NR2 0x3723DADC // No Recoil #define GLW 0x5728CA // Glass Walls #define NRD 0x374C1264 // No Reload #define RPP 0x37878048 // Random Player Pointer #define TLP 0x37878148 // Teleport #define LPS 0x37879C68 // Local Player Stats #define SBL 0x374BBF26 // Super Bullets #define NT1 0x373110C6 // Engine NameTags 1 #define NT2 0x37377A0D // Engine NameTags 2 #define D3D 0x90AF20 // Device Game
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