Modded Scripts (Easy Ranks) *insekt*

Posts 106–120 of 185 · Page 8 of 13
yeah crytek is now kicking players from sever who has modified files such as scripts. and there is a possibility that your rank will reset.

good thing i only did it once and deleted the scripts
Quote Originally Posted by juicebox92 View Post
yeah crytek is now kicking players from sever who has modified files such as scripts. and there is a possibility that your rank will reset.

good thing i only did it once and deleted the scripts
Yeah True, he said.

Despite playing less than minute. You will be kicked out. We might have to wait for the new hack for the safety of ID.
Hey, Guys

Just to let you's know that if your constantly getting kicked due to this hack and haven't got a rank reset if your a lucky one, there's a way to keep it rank 50. You just have to delete all files that were downloaded from here, but don't delete scripts and progression yet. Just delete the one inside progression not the folder itself. When done open up Crysis 2 then play multiplayer and you should be fine to play the whole game without being kicked. Bad thing is you have to keep unlocking the dog tags, but you still have the dog tags collected as in it won't say 0 dog tags collected. It will have more than 40 dog tags, it doesn't save that's why every time you restart the game. Also don't delete "Ranks.xml" that's what is making the dog tags stay.

Well Hopefully you guys understood this and it works.
To stop being kicked just delete this file:
gamecrysis2\Scripts\Entities\Items\Crysis2\Weapons \Humans\SCAR.xml

The SCAR will return to normal values but you will not be kicked anymore.
Guys, just change the damage of the SCAR back to 30, by going to gamecrysis2\Scripts\Entities\Items\Crysis2\Weapons \Humans\SCAR.xml. Open it with notepad. The damage is what is kicking you. The no recoil still works, and doesn't kick you.
Weapons Fix : approved.
This Hack-Scripts actualy works and arent detected?
damn ... its kicking me off servers
Quote Originally Posted by vnSh View Post
damn ... its kicking me off servers

because your weapon(s) have modified damage, just change it back to normal in xml files.
I have a question if you change the strength of the Scar and was kicked out of the server.Can I change the damage instead have some other gun?

And where i can changed the recoil values? , anyone tell me.

I award 1 thank for answer >_<"

Thank you
Quote Originally Posted by karas100 View Post
I have a question if you change the strength of the Scar and was kicked out of the server.Can I change the damage instead have some other gun?

And where i can changed the recoil values? , anyone tell me.

I award 1 thank for answer >_<"

Thank you
I'm pretty sure any gun you mod damage on will get you kicked not just the Scar.

The recoil values are here:
Code:
<recoil>
        <param name="max_recoil"		value="1" />
        <param name="first_attack"		value="0.3" GAME="SP"/>
        <param name="first_attack"		value="0.35" GAME="MP"/>
        <param name="attack" 			value="0.15" GAME="SP"/>
        <param name="attack" 			value="0.305"  GAME="MP"/>
        <param name="decay" 			value="0.7" GAME="SP" />
        <param name="decay" 			value="0.3" GAME="MP" />
        <param name="end_decay"			value="0.2" GAME="SP"/>
        <param name="end_decay"			value="0.3" GAME="MP"/>
        <param name="maxx" 			value="1.8"  GAME="SP"/>
        <param name="maxx" 			value="1.8"  GAME="MP"/>
        <param name="maxy" 			value="4.0"  GAME="SP"/>
        <param name="maxy" 			value="4.0"  GAME="MP"/>
        <param name="randomness" 		value="0"    GAME="SP"/>
        <param name="randomness" 		value="0.07" GAME="MP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.25" GAME="SP"/>
        <param name="recoil_crouch_m" 		value="1.5" GAME="SP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.0" GAME="MP"/>
        <param name="recoil_crouch_m" 		value="1.0" GAME="MP"/>
        <!-- these modifiers are applied to the amount of decay reduction per frame, increasing the decay per frame reduces recoil -->
        <param name="recoil_jump_m" 		value="0.5"/>
Change the "1" to "0.01"
*Doesn't seem to work on the revolver though*
Quote Originally Posted by STiChad View Post
I'm pretty sure any gun you mod damage on will get you kicked not just the Scar.

The recoil values are here:
Code:
<recoil>
        <param name="max_recoil"		value="1" />
        <param name="first_attack"		value="0.3" GAME="SP"/>
        <param name="first_attack"		value="0.35" GAME="MP"/>
        <param name="attack" 			value="0.15" GAME="SP"/>
        <param name="attack" 			value="0.305"  GAME="MP"/>
        <param name="decay" 			value="0.7" GAME="SP" />
        <param name="decay" 			value="0.3" GAME="MP" />
        <param name="end_decay"			value="0.2" GAME="SP"/>
        <param name="end_decay"			value="0.3" GAME="MP"/>
        <param name="maxx" 			value="1.8"  GAME="SP"/>
        <param name="maxx" 			value="1.8"  GAME="MP"/>
        <param name="maxy" 			value="4.0"  GAME="SP"/>
        <param name="maxy" 			value="4.0"  GAME="MP"/>
        <param name="randomness" 		value="0"    GAME="SP"/>
        <param name="randomness" 		value="0.07" GAME="MP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.25" GAME="SP"/>
        <param name="recoil_crouch_m" 		value="1.5" GAME="SP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.0" GAME="MP"/>
        <param name="recoil_crouch_m" 		value="1.0" GAME="MP"/>
        <!-- these modifiers are applied to the amount of decay reduction per frame, increasing the decay per frame reduces recoil -->
        <param name="recoil_jump_m" 		value="0.5"/>
Change the "1" to "0.01"
*Doesn't seem to work on the revolver though*
I tried other guns, no go. I also tried upping melee dmg lvl in nanosuit, no go
Quote Originally Posted by STiChad View Post
I'm pretty sure any gun you mod damage on will get you kicked not just the Scar.

The recoil values are here:
Code:
<recoil>
        <param name="max_recoil"		value="1" />
        <param name="first_attack"		value="0.3" GAME="SP"/>
        <param name="first_attack"		value="0.35" GAME="MP"/>
        <param name="attack" 			value="0.15" GAME="SP"/>
        <param name="attack" 			value="0.305"  GAME="MP"/>
        <param name="decay" 			value="0.7" GAME="SP" />
        <param name="decay" 			value="0.3" GAME="MP" />
        <param name="end_decay"			value="0.2" GAME="SP"/>
        <param name="end_decay"			value="0.3" GAME="MP"/>
        <param name="maxx" 			value="1.8"  GAME="SP"/>
        <param name="maxx" 			value="1.8"  GAME="MP"/>
        <param name="maxy" 			value="4.0"  GAME="SP"/>
        <param name="maxy" 			value="4.0"  GAME="MP"/>
        <param name="randomness" 		value="0"    GAME="SP"/>
        <param name="randomness" 		value="0.07" GAME="MP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.25" GAME="SP"/>
        <param name="recoil_crouch_m" 		value="1.5" GAME="SP"/>
        <param name="recoil_holdBreathActive_m" 	value="1.0" GAME="MP"/>
        <param name="recoil_crouch_m" 		value="1.0" GAME="MP"/>
        <!-- these modifiers are applied to the amount of decay reduction per frame, increasing the decay per frame reduces recoil -->
        <param name="recoil_jump_m" 		value="0.5"/>
Change the "1" to "0.01"
*Doesn't seem to work on the revolver though*
wow Thanks man
well i've joned 3 different servers and can't seem to get it to work any ideas?
is there any way to restart the whole multiplayer because i used that hack to get to lv50 but i didnt get any weapons unlock points. Unless you know how to make many many weapons unlock points. thanks.
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