bool __cdecl cEngine::IsVisible( D3DXVECTOR3 Point )
{
IntersectQuery iQuery;
IntersectInfo iInfo;
memset( &iQuery, 0, sizeof(iQuery) );
iQuery.Start = esp->local.CameraPos;
iQuery.End = Point;
return !engine->GetLTBase()->IntersectSegment( iQuery, &iInfo );
}
