my smooth SuperJump Source Code

Posts 111 of 11 · Page 1 of 1
my smooth SuperJump Source Code
Code:
void Superjump()
{
	for(;;)
	{
		Sleep(1);
		DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
		if(dwPlayerPtr != 0)
		{
			if(GetAsyncKeyState(VK_LCONTROL)& 0x8000)
			{
				*(float*)(dwPlayerPtr + Offset) += 5.0f;
			}
		}
	}
}

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&Superjump, NULL, NULL, NULL);
Where do I put it?
That can't live w/o No Fall Damage!!! Want to have updated addys? I HAVE EVERTYTHING!!
Quote Originally Posted by AskAndHelp View Post
Where do I put it?
You have to know some C++ in order to start making hacks & such.
This needs to go in your hackthread, where your player hacks are
Quote Originally Posted by Inset07 View Post
Code:
void Superjump()
{
	for(;;)
	{
		Sleep(1);
		DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
		if(dwPlayerPtr != 0)
		{
			if(GetAsyncKeyState(VK_LCONTROL)& 0x8000)
			{
				*(float*)(dwPlayerPtr + Offset) += 5.0f;
			}
		}
	}
}

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&Superjump, NULL, NULL, NULL);
Hmm try putting the addys so i know if the addy is wrong "Don't Use Z Offset" if you want smooth superjump also why "+=" no need do "=" only and value for smooth jump is 250 or 800
Quote Originally Posted by sh_z_sektor View Post
Hmm try putting the addys so i know if the addy is wrong "Don't Use Z Offset" if you want smooth superjump also why "+=" no need do "=" only and value for smooth jump is 250 or 800
You're talkin' about gravity jump, like:
*(float*)(dwPlayerPointer+OFS_Gravity) = 800;
smooth is better, cuz it goes through walls
Quote Originally Posted by zerohead View Post
You're talkin' about gravity jump, like:
*(float*)(dwPlayerPointer+OFS_Gravity) = 800;
smooth is better, cuz it goes through walls
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
Quote Originally Posted by sh_z_sektor View Post
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
Everyone can call hacks whatever they want, imo a smooth superjump would be something along the lines of this but with some form of easing
Quote Originally Posted by sh_z_sektor View Post
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
I think you're the one who's acting smart here, as Coeus said, call hacks whatever you want, but this is no virtual jump code
Quote Originally Posted by zerohead View Post
I think you're the one who's acting smart here, as Coeus said, call hacks whatever you want, but this is no virtual jump code
One of the two

1.Noob can't read
2.make him self noob that can't read

i didn't say this is virtual jump code -.- i siad the virtual jump is the one that you were talking about and the smooth is gravity that's what i siad noob -.-
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