init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
// This one you change to the wanted exp
registerScoreInfo( "headshot", 200 );
registerScoreInfo( "assist", 50 );
registerScoreInfo( "suicide", 100 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 200 );
registerScoreInfo( "assist", 50 );
registerScoreInfo( "suicide", 100 );
registerScoreInfo( "teamkill", 0 );
}