CAFlames Update Addresses From last Patch

Posts 16–30 of 51 · Page 2 of 4
Quote Originally Posted by ++Alessandro10++ View Post
ESP crash while loading..

Comment your ESP and test again..
I did comment it out with my hacks. I dont have to comment out the classes... right?


Lol Aless... give up :P


EDIT: FYI This wasnt a double post... a post was deleted from aless above me.

EDIT2: @Disturbed
Can you please sticky this? Thank ya kindly.
Thanks this helps a lot.
Quote Originally Posted by CA_ View Post
Thanks this helps a lot.
You say it but where is the thanks, rep, and Ill expect credz from everyone.

EDIT:

I Added Remotekill.
Quote Originally Posted by Emnesty COD View Post
Wheres the download link?
LOLOLOL
Damn. Nigggaaaaaaaa.
PlayerMgr is wrong, its 0x3784F1F8, i tested it
The files can help some off us.
Unlimited Ammo Address.
Code:
if(UnlimitedAmmo)
{
Memoria((PBYTE)0x3786ED20, (PBYTE)"\x90\x90\x90\x90\x90", 5); //Unlim Ammo On
}else{
Memoria((PBYTE)0x3786ED20, (PBYTE) "\x46\x6C\x61\x6D\x65", 5);// Unlim Ammo Off
}
is that legit? o.o
Naw.. that isnt inf ammo..
Updated Addresses
@CAFlames

I think These Are All Correct. Some of your addresses are wrong. I think These are the updated ones. These are also some of the OFF bytes. Which I also Think Are right

RED = Updated Address

Code:
#define RECOIL1 0x37473C70 - "\xD8\x66\x58"
#define RECOIL2 0x37463809 - "\xD9\x46\x54"
#define RECOIL3 0x37473C84 - "\xD9\x5E\x58"
#define RECOIL4 0x37473C87 - "\xD9\x46\x4C"
#define RECOIL5 0x37473C90 - "\xD9\x5E\x4C"

#define NoReload 0x37511047 - "\x0F\x84\xB1\x01\x00\x00"

#define Engine_Nametags1 0x373110B6
#define Engine_Nametags2 0x373779FD

#define WepRange1 0x374C14D9 - "\xB8\x00\x00\x00\x10\x90"
#define WepRange2 0x374C1859 - "\xB8\x00\x00\x00\x10\x90"

#define GameStatus 0x37843B2C

#define WepManager 0x37870774

#define LTC 0x37832ED0

#define EngineLTC 0x00485E10

#define SuperBullets 0x374C5799 - "\xE8\xD2\xF1"

#define GetPlayerByIndex 0x3715E410

#define LocalPlayer 0x3715EE70

#define PlayerManager 0x3746D532

#define ClientInfoManager 0x37832408

#define GameClientShell 0x37872070

#define D3DPointer 0x90BF20

Remote Kill

Code:
#define ADDR_REMOTEKILL1 0x374C1611 - "\x8B\x84\x24\x84"
#define ADDR_REMOTEKILL2 0x374C1612 - "\x84\x24\x84\x00"
#define ADDR_REMOTEKILL3 0x374C1991 - "\x8B\x84\x24\x84"
#define ADDR_REMOTEKILL4 0x374C1992 - "\x84\x24\x84\x00"
Posts 16–30 of 51 · Page 2 of 4
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