[Source Code] Aimbot code
AIMBOT SOURCE
Code:
typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;
typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;
typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;
typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;
typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;
GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 );
unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x6103DC);
DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);
IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + (i * 0x1AC) + 0x77FC);//0x612C
ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);
(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch
PRES THANKS without player structs this is useless.
worked 3.19.11 (latest test) xD
hope it works i am doing right now
You guys are stupid. Of cause this is not going to work because you need to add other files in like the player's structure.
So this unless unless if you know how make a aimbot.
First off all offsets aren't updated and no structures.
This is old and leeched :P
There were many threads with this code which get closed
It's for an other game.
The LTclient is wrong.
I'll try and if it works i'll kiss you