I havnt used them since I tested it once right after the patch... it hurts my framerate so much because of
HRESULT WINAPI nCreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
if( Type == D3DQUERYTYPE_OCCLUSION )
{
Type = D3DQUERYTYPE_EVENT;
}
}
return oCreateQuery( pDevice, Type, ppQuery );
}
I like it better running at 70-90fps instead of 15-20
seems like this game is back in the running (although barely)
[html]Current Peak Today Game
12,362 68,079 Counter-Strike: Source
11,318 73,865 Counter-Strike
10,326 15,391 Team Fortress 2
10,108 16,002 Sid Meier's Civilization V
7,704 31,099 Call of Duty Black Ops - Multiplayer
7,361 19,097 Total War SHOGUN 2
6,837 11,756 Left 4 Dead 2
5,984 7,961 RIFT
4,888 36,229 Call of Duty: Modern Warfare 2 - Multiplayer
4,438 6,847 Battlefield: Bad Company 2
4,026 27,056 Football Manager 2011
2,873 5,708 Garry's Mod
2,847 4,498 Fallout New Vegas
2,463 6,940 Empire: Total War
2,004 5,244 Dawn of War II - Retribution
1,825 6,164 Call of Duty Black Ops
1,812 2,571 Killing Floor
1,637 2,376 Dragon Age II
1,378 2,986 Crysis 2
1,116 4,586 Day of Defeat: Source
1,103 3,456 Mount&Blade: Warband
1,008 2,155 Left 4 Dead
991 3,299 Napoleon: Total War
974 5,778 Condition Zero
896 1,131 Mass Effect 2
860 1,077 Borderlands
842 2,398 HOMEFRONT <-------------------------
838 1,040 Portal[/html]
HRESULT WINAPI nCreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
if( Type == D3DQUERYTYPE_OCCLUSION )
{
Type = D3DQUERYTYPE_EVENT;
}
}
return oCreateQuery( pDevice, Type, ppQuery );
}
I like it better running at 70-90fps instead of 15-20

seems like this game is back in the running (although barely)
[html]Current Peak Today Game
12,362 68,079 Counter-Strike: Source
11,318 73,865 Counter-Strike
10,326 15,391 Team Fortress 2
10,108 16,002 Sid Meier's Civilization V
7,704 31,099 Call of Duty Black Ops - Multiplayer
7,361 19,097 Total War SHOGUN 2
6,837 11,756 Left 4 Dead 2
5,984 7,961 RIFT
4,888 36,229 Call of Duty: Modern Warfare 2 - Multiplayer
4,438 6,847 Battlefield: Bad Company 2
4,026 27,056 Football Manager 2011
2,873 5,708 Garry's Mod
2,847 4,498 Fallout New Vegas
2,463 6,940 Empire: Total War
2,004 5,244 Dawn of War II - Retribution
1,825 6,164 Call of Duty Black Ops
1,812 2,571 Killing Floor
1,637 2,376 Dragon Age II
1,378 2,986 Crysis 2
1,116 4,586 Day of Defeat: Source
1,103 3,456 Mount&Blade: Warband
1,008 2,155 Left 4 Dead
991 3,299 Napoleon: Total War
974 5,778 Condition Zero
896 1,131 Mass Effect 2
860 1,077 Borderlands
842 2,398 HOMEFRONT <-------------------------
838 1,040 Portal[/html]

but the thing is that if you can manage to make your own from code easily available all over this and the "other" site that shall remain nameless you should have no problem being undetected as the entire file is "hexidecimally" different the whole scandalous thing is that it is highly detected but because VAC server side isnt working (supposedly) the only thing that will get you detected is VAC Disablers/Bypass that gets detected (at a system level) and as long as you innocently hook the d3d9.dll with this hook that magicman made... it looks as if it might even be legit that it makes its own thread so that its not actually modifying game memory but leeching off of the D3D thread then snipping out a part of the function then displaying it on its own thread... Im not exactly sure how it works to tell you the truth heh 