[INFO] Crytek "Anticheat"

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[INFO] Crytek "Anticheat"
Found on another forum...

Code:
<AntiCheatConfig>
  <!-- List of cheat types and what actions to take when server detects suspicious activity -->
  <Cheat type="WeaponDamage">
    <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="1.1" param="1" />
   </Action>
   <Action value="Kick">
     <Condition operator="GreaterThan" value="1.5" param="1" />
   </Action>-->
  </Cheat>
        <Cheat type="WeaponNotReloaded">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="HitLocationMismatch">
    <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="0.1" param="1"/>
   </Action>
   <Action value="Kick">
     <Condition operator="GreaterThan" value="10" param="1"/>
   </Action>-->
  </Cheat>
  <Cheat type="MeleeRange">
    <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="0.5" param="1"/>
   </Action>
   <Action value="Kick">
     <Condition operator="GreaterThan" value="2" param="1"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="10" param="1"/>
   </Action>-->
  </Cheat>
  <Cheat type="FireRate">
    <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="1.1" param="1"/>
   </Action>
   <Action value="Kick">
     <Condition operator="GreaterThan" value="1.5" param="1"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="2" param="1"/>
   </Action>-->
  </Cheat>
  <Cheat type="HitRate">
    <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="1.1" param="1"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="1.3" param="1"/>
   </Action>-->
  </Cheat>  
  <Cheat type="PlayerSpeed">
    <Action value="Log"/>
    <!--<Action value="Ban">
     <Condition operator="GreaterThan" value="85" />
   </Action>-->
  </Cheat>
        <Cheat type="TeamPerk_UsingIncorrectForLevel">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="TeamPerk_KillStreakTooSmall">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="TeamPerk_UsingMultipleTimeInLife">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="PlayerPerks_CountWrong">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="PlayerPerks_ChangingMidLife">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="RewardPerks_CountTooHigh">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="FatalityBonus_CountWrong">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="FatalityBonus_KillStreakTooHigh">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="FatalityBonus_DeathStreakTooLow">
                <Action value="Log"/>
        </Cheat>
  <Cheat type="FileDataProbe">
    <Action value="Log"/>
    <Action value="Kick"/>
  </Cheat>
  <Cheat type="CvarDataProbe">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
  <Cheat type="DataProbeTimeout">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
  <Cheat type="HitShotOwnerMismatch">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
  <Cheat type="HitShotIdMismatch">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
  <Cheat type="MultipleEntityHits">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
  <Cheat type="MissingShotId">
    <Action value="Log"/>
    <!-- <Action value="Kick"/> -->
  </Cheat>
        <Cheat type="ValidHitInfo">
                <Action value="Log"/>
        </Cheat>
        <Cheat type="Headshots_ConcurrentHits">
                <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="25" param="1"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="50" param="1"/>
   </Action>-->
        </Cheat>
        <Cheat type="Headshots_RatioTooHigh">
                <Action value="Log"/>
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="0.45" param="1"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="0.75" param="1"/>
   </Action>-->
    <!--<Action value="Infraction" severity="10">
     <Condition operator="GreaterThan" value="999" param="2"/>
   </Action>
   <Action value="Ban">
     <Condition operator="GreaterThan" value="999" param="2"/>
   </Action>-->
        </Cheat>
  <!-- Actions to take when overall number of cheat infractions reach a given threshhold -->
  <Global decay_rate="10">
    <Action value="Kick" threshhold="25" />
  </Global>
  <!-- hashing support methods 0 to <5 -->
  <DataProbe hash_method="0">
    <Asset ext="pak" weight="2"/>
    <Asset ext="dds" weight="10"/>
    <Asset ext="cgf" weight="10"/>
    <Asset ext="cga" weight="2"/>
    <Asset ext="caf" weight="2"/>
    <Asset ext="xml" weight="10"/>
    <Asset ext="lua" weight="10"/>
    <Asset ext="other" weight="2"/>
  </DataProbe>
</AntiCheatConfig>
+ this i found now in the new patch :

Code:
<protect>
	<add level="1" file="%GAME_FOLDER%/Animations.pak"/>
	<add level="1" file="%GAME_FOLDER%/GameData.pak"/>
	<add level="1" file="%GAME_FOLDER%/Music.pak"/>
	<add level="1" file="%GAME_FOLDER%/Objects.pak"/>
	<add level="1" file="%GAME_FOLDER%/ObjectsLS.pak"/>
	<add level="1" file="%ENGINE_FOLDER%/ShaderCache.pak"/>
	<add level="1" file="%ENGINE_FOLDER%/Shaders.pak"/>
	<add level="1" file="%ENGINE_FOLDER%/Engine.pak"/>
	<add level="1" headerOnly="1" file="%GAME_FOLDER%/Sounds.pak"/>
	<add level="1" file="%GAME_FOLDER%/Textures.pak"/>
	<add level="3" folder="Bin32" recurse="1"/>
	<add level="3" folder="Bin64" recurse="1"/>
	<add level="1" folder="%GAME_FOLDER%/Scripts" recurse="1"/>
	<add level="1" folder="%GAME_FOLDER%/config" recurse="1"/>
	<add level="1" folder="%GAME_FOLDER%/Entities" recurse="1"/>
	<add level="1" folder="%GAME_FOLDER%/Levels/Wars" recurse="1"/>
	<add level="1" folder="%GAME_FOLDER%/Libs" recurse="1"/>
	<add level="2" folder="%GAME_FOLDER%/Shaders" recurse="1"/>
	<add level="2" folder="%GAME_FOLDER%/Textures" recurse="1"/>
	<add level="3" folder="%GAME_FOLDER%/Objects" recurse="1"/>
	<add level="2" folder="%GAME_FOLDER%/Animations" recurse="1"/>
	<add level="3" folder="%GAME_FOLDER%/Fonts" recurse="1"/>
	<add level="3" folder="%GAME_FOLDER%/Materials" recurse="1"/>
	<add level="3" folder="%GAME_FOLDER%/Music" recurse="1"/>
	<add level="3" folder="%GAME_FOLDER%/Prefabs" recurse="1"/>
	<exclude level="1" file="%GAME_FOLDER%/config/config.dat"/>
	<exclude level="3" file="%GAME_FOLDER%/Scripts/DedicatedConfigs/ProtectDedicated.xml"/>
	<exclude level="3" file="%GAME_FOLDER%/Scripts/DedicatedConfigs/AntiCheatConfig.xml"/>
</protect>
so if we delete this file we can use the weapon damage xml again?
without getting reset or bann?
if it works then NICE
How can I use this tell me pls!!
serverside script
who gives an explanation of this script?
Can anyone give a step by step tutorial on were to find this script pls?
where is this file?
it would be nice if you could provide the file path to this scipt plz i can find it
First post edited (up)
Posts 1–10 of 10 · Page 1 of 1
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