ArrowD3D Base

Posts 1622 of 22 · Page 2 of 2
Quote Originally Posted by PashaAmd View Post
dude no one is going to release a base that is 100% working that has like remotekill and shit..either way you're going to have to update it
do u not remember gellins vip base he JUST came out with?
Quote Originally Posted by Wilds View Post
do u not remember gellins vip base he JUST came out with?
oh yea... *stabs chocolate
Quote Originally Posted by PashaAmd View Post
oh yea... *stabs chocolate
*LAUGHS HYSTERICALLY AND THEN SHOOTS HIS BALLS OFF
Quote Originally Posted by Wilds View Post
*LAUGHS HYSTERICALLY AND THEN SHOOTS HIS BALLS OFF
*shovels shit on his grave
that should do it
ONTOPIC:
really though OP just download any base and use it
Quote Originally Posted by Sh3hw4z View Post
Read the thread and don't spam "Use the search function derp". He said he already tried looking for bases that didn't use the checkbox function... And he hasn't gotten to a point into learning D3D and C++ to make his own hook/detours. And aren't you the same guy that helped key log IF for source codes?
lol that was ppl2pass <-- or something like that
never had anything to do with that, look through my posts if you don't believe me.

and I should of been clearer. By search I meant look for bases that work then adapt them to your needs, not just try to find one that is made exactly how you want and is undetected.
Posts 1622 of 22 · Page 2 of 2
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