Game Status

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Game Status
Hey Guy's
i want your Help to find Game Status !
Thx
EU or NA
Make hs bypass and use ce to search
Quote Originally Posted by ChanceOfHax View Post
Make hs bypass and use ce to search
thx for nothing
Quote Originally Posted by swatfx View Post
Updated addresses from last patch:CLICK HERE
lol thanks
dude CAFlames posted it...it's stickied
Thanks Pasha and swat (havent seen u in a while).

Here is another method for gamestatus (creditz kotentopf):

top of code:
Code:
#define LTB 0x37832ED0 //What you know as "LTClient" (which is actually LTBase)
typedef bool (*IsConnected_t)(void);
Function:
Code:
bool IsIngame()
{
DWORD* LTBase = (DWORD*)LTB;//0x37832ED0
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);

return pConnected();
}
To use for PushtoConsole:

Code:
if(IsIngame()){ 

if(Hack[1a]){
RunConsoleCommand("SkelModelStencil 1");
}else{
RunConsoleCommand("SkelModelStencil 0");
}

}

To use for Memory:

Code:
if(sbullets>0 && IsIngame()){	
		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
		}else{
			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
		}

Quote Originally Posted by CAFlames View Post


To use for Memory:

Code:
if(sbullets>0 && IsIngame()){	
		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
		}else{
			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
		}

[/SIZE]
What is up with your super bullets, with mine you just NOP to turn on
Quote Originally Posted by markoj View Post
What is up with your super bullets, with mine you just NOP to turn on
it's the correct byte to nop super Bullets
but InGame wont work anymore because when i join the Game the Function return true idk why , so because that i want the GameStatus
Quote Originally Posted by CAFlames View Post
Thanks Pasha and swat (havent seen u in a while).

Here is another method for gamestatus (creditz kotentopf):

creates : Gordon`
not kotentopf
Quote Originally Posted by markoj View Post
What is up with your super bullets, with mine you just NOP to turn on
Same here
@CAFlames spoonfeed moar lol

@markoj the superbullets is mmbob's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

it doesn't but that's why he(mmbob) did it that way.
Quote Originally Posted by swatfx View Post
@CAFlames spoonfeed moar lol

@markoj the superbullets is Gellin's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

it doesn't but that's why he(Gellin) did it that way.
Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.
Quote Originally Posted by mmbob View Post


Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.
well unless you gave Gellin superbullets you guys obviously just both did the same thing.

I just saw him post the bytes a long time ago so I assumed it was him

Quote Originally Posted by mo3ad001 View Post
it's the correct byte to nop super Bullets
the only byte that NOPs is 0x90 what your doing is changing the function not NOPing it
Quote Originally Posted by swatfx View Post
well unless you gave Gellin superbullets you guys obviously just both did the same thing.

I just saw him post the bytes a long time ago so I assumed it was him
He stole it from me . He told me he took it from my dll. No problem, I just don't like when people say others did my hard work.
Posts 115 of 36 · Page 1 of 3

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