#define LTB 0x37832ED0 //What you know as "LTClient" (which is actually LTBase) typedef bool (*IsConnected_t)(void);
bool IsIngame()
{
DWORD* LTBase = (DWORD*)LTB;//0x37832ED0
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
return pConnected();
}
if(IsIngame()){
if(Hack[1a]){
RunConsoleCommand("SkelModelStencil 1");
}else{
RunConsoleCommand("SkelModelStencil 0");
}
}
if(sbullets>0 && IsIngame()){
CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );
}else{
CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
}

