Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if(eAttacker.pers["team"] == game["attackers"] && isSubStr(sWeapon, "model1887")
iDamage = 1000; //Damage here