I'd like:
- Clanwars and a normal PK system.
- Custom items and armors. Rewarded through minigames, killing special monsters(low chance to get, hard to kill) or discontinued.
- A GE(like system)
- Old school hitsplashes. 990 hp is just bullcrap.
- A good training ground.
- Dungeoneering.
- Skillcapes offcourse
- Party quests. It shouldn't become one of those soloplay servers.
- Skills like fishing actually requiring a bit of labor to level. Not 1 of those servers which has a fishing spot with all kinds of fish in it and 1 level up for each fish. I want it to be a reasonable challenge. Like hard to reach fishing spots. Or having to get Harpoons(or other fishing gear) in a special way(quest).
Just more challenging than fishing for 5 minutes. Like many servers make it.
-godswords and skillcapes
-Trimmed armours. If a monster drops rune platebodies with a 10% chance, It'll have a 0.10% chance to drop a sara platebody, a guthix platebody or a zammy platebody. A 0.30% chance to drop a rune(t) or rune(g) platebody. And a 0.6% chance to drop rune(h1-5) platebodies. Stuff like that.
Maybe even add a few trimmed versions for items like Dharoks which will be bright green or deep black(or another random crazy color), just like shiny pokemon: Totally random, Totally epic.
- Hitpoints going up to lvl 150. 99 is just stupid number of HP.
I'd hate:
- Useless area's
- Unclear ways to train skills. I had to help a lot of noobs in MPGHscape 1

.
- Summoning
This might be fun:
-Construction: A clan existing out of a minimum of 10 members can create a house together. They can train construction there. And fuck up or make epic their clan's guild. Which is offcourse accesible through a house teleport area(a room outside of the real Worldmap). With a lot of house teleports stating the name of the clan(open for public or private, editable by the clanleader). Mods will have their own houses.
You may only be a member of 1 clan.
I'll add more if I think of it.