Artillery?
Ofcourse dont fergot our source itself 
Credits to AeroMan\Deacon & TheCamels8 Ofcourse 
On is private
Code:
#define Artillery1 0x00515062
#define Artillery2 0x00515122
#define Artillery3 0x0041C2F6
#define Artillery4 0x005A24F8
#define Artillery5 0x00515067
#define Artillery6 0x0046BBF1
#define Artillery7 0x0041C132
#define Credits "Deacon >> TheCamels8"
BYTE Artillery1_Off [] = { 0x75,0x37 };
BYTE Artillery2_Off [] = { 0x0F,0x85 };
BYTE Artillery3_Off [] = { 0x75,0x08 };
BYTE Artillery4_Off [] = { 0x7D,0x6C };
BYTE Artillery5_Off [] = { 0x74,0x09 };
BYTE Artillery6_Off [] = { 0xE9,0xA2 };
BYTE Artillery7_Off [] = { 0x7A,0x07 };
BYTE Credits_On [] = { 0x90,0x90 };

Code:
if(Artillery){
memcpy((void *)(Artillery1),"\x90\x90",2);
memcpy((void *)(Artillery2),"\x90\x90",2);
memcpy((void *)(Artillery3),"\x90\x90",2);
memcpy((void *)(Artillery4),"\x90\x90",2);
memcpy((void *)(Artillery5),"\x90\x90",2);
memcpy((void *)(Artillery6),"\x90\x90",2);
memcpy((void *)(Artillery7),"\x90\x90",2);
}else{
memcpy((void *)(Artillery1),Artillery1_Off,2);
memcpy((void *)(Artillery2),Artillery2_Off,2);
memcpy((void *)(Artillery3),Artillery3_Off,2);
memcpy((void *)(Artillery4),Artillery4_Off,2);
memcpy((void *)(Artillery5),Artillery5_Off,2);
memcpy((void *)(Artillery6),Artillery6_Off,2);
memcpy((void *)(Artillery7),Artillery7_Off,2);
}

On is private


