xGoDLyZz Xx nice aimbot!
I just made a toggle for it that turns it on/off when you press 7 here it is
[html]Aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "aimbot off" );
self thread AimbotOff();
for(;
{
self waittill("weapon_fired");
wait 0.01;
aimAt = undefined;
for ( i = 0; i < get_players().size; i++ )
{
player = get_players()[i];
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
AimbotOff()
{
self endon( "death" );
self endon( "disconnect" );
wait 0.5;
aimbot = 1;
while(aimbot)
{
if (self ActionSlotTwoButtonPressed())
{
self iprintlnbold("^2Aimbot Off");
wait 0.1;
self notify( "aimbot off" );
self thread AimbotOn();
aimbot = 0;
}
wait 0.05;
}
}
AimbotOn()
{
self endon( "death" );
self endon( "disconnect" );
wait 0.5;
AimbotOff = 1;
while(AimbotOff)
{
if (self ActionSlotTwoButtonPressed())
{
self iprintlnbold("^1Aimbot On");
self thread Aimbot();
AimbotOff = 0;
}
wait 0.05;
}
}[/html]
To make this work in your mod just add
self thread aimboton();
to onplayerspawned()